mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-17 19:23:51 +02:00
Removed legacy AAS from Doom, cleaned up naming.
This commit is contained in:
+15
-15
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug with inlines and memory log|x64">
|
||||
@@ -338,14 +338,14 @@ typeinfo.exe</Command>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="game\ai\AAS.cpp" />
|
||||
<ClCompile Include="game\ai\AASCallback_AvoidLocation.cpp" />
|
||||
<ClCompile Include="game\ai\AASCallback_FindAreaOutOfRange.cpp" />
|
||||
<ClCompile Include="game\ai\AASCallback_FindAttackPosition.cpp" />
|
||||
<ClCompile Include="game\ai\AASCallback_FindCoverArea.cpp" />
|
||||
<ClCompile Include="game\ai\AAS_debug.cpp" />
|
||||
<ClCompile Include="game\ai\AAS_pathing.cpp" />
|
||||
<ClCompile Include="game\ai\AAS_routing.cpp" />
|
||||
<ClCompile Include="game\ai\NAV.cpp" />
|
||||
<ClCompile Include="game\ai\NAVCallback_AvoidLocation.cpp" />
|
||||
<ClCompile Include="game\ai\NAVCallback_FindAreaOutOfRange.cpp" />
|
||||
<ClCompile Include="game\ai\NAVCallback_FindAttackPosition.cpp" />
|
||||
<ClCompile Include="game\ai\NAVCallback_FindCoverArea.cpp" />
|
||||
<ClCompile Include="game\ai\NAV_debug.cpp" />
|
||||
<ClCompile Include="game\ai\NAV_pathing.cpp" />
|
||||
<ClCompile Include="game\ai\NAV_routing.cpp" />
|
||||
<ClCompile Include="game\ai\RecastNavMesh.cpp" />
|
||||
<ClCompile Include="game\ai\AI.cpp" />
|
||||
<ClCompile Include="game\ai\AI_events.cpp" />
|
||||
@@ -456,12 +456,12 @@ typeinfo.exe</Command>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="game\ai\AAS.h" />
|
||||
<ClInclude Include="game\ai\AASCallback_AvoidLocation.h" />
|
||||
<ClInclude Include="game\ai\AASCallback_FindAreaOutOfRange.h" />
|
||||
<ClInclude Include="game\ai\AASCallback_FindAttackPosition.h" />
|
||||
<ClInclude Include="game\ai\AASCallback_FindCoverArea.h" />
|
||||
<ClInclude Include="game\ai\AAS_local.h" />
|
||||
<ClInclude Include="game\ai\NAV.h" />
|
||||
<ClInclude Include="game\ai\NAVCallback_AvoidLocation.h" />
|
||||
<ClInclude Include="game\ai\NAVCallback_FindAreaOutOfRange.h" />
|
||||
<ClInclude Include="game\ai\NAVCallback_FindAttackPosition.h" />
|
||||
<ClInclude Include="game\ai\NAVCallback_FindCoverArea.h" />
|
||||
<ClInclude Include="game\ai\NAV_local.h" />
|
||||
<ClInclude Include="game\ai\RecastNavMesh.h" />
|
||||
<ClInclude Include="game\ai\AI.h" />
|
||||
<ClInclude Include="game\anim\Anim.h" />
|
||||
|
||||
Reference in New Issue
Block a user