Removed legacy AAS from Doom, cleaned up naming.

This commit is contained in:
Justin Marshall
2026-05-22 22:26:19 -07:00
parent b0788b922e
commit 164a6e1f48
53 changed files with 912 additions and 613 deletions
+11 -11
View File
@@ -294,17 +294,17 @@ idCVar g_testDeath( "g_testDeath", "0", CVAR_GAME | CVAR_BOOL, "" );
idCVar g_exportMask( "g_exportMask", "", CVAR_GAME, "" );
idCVar g_flushSave( "g_flushSave", "0", CVAR_GAME | CVAR_BOOL, "1 = don't buffer file writing for save games." );
idCVar aas_test( "aas_test", "0", CVAR_GAME | CVAR_INTEGER, "" );
idCVar aas_showAreas( "aas_showAreas", "0", CVAR_GAME | CVAR_BOOL, "" );
idCVar aas_showRecastNavMesh( "aas_showRecastNavMesh", "0", CVAR_GAME | CVAR_INTEGER, "0 = off, 1 = draw Recast navmesh, 2 = also draw dynamic blockers" );
idCVar aas_showPath( "aas_showPath", "0", CVAR_GAME | CVAR_INTEGER, "" );
idCVar aas_showFlyPath( "aas_showFlyPath", "0", CVAR_GAME | CVAR_INTEGER, "" );
idCVar aas_showWallEdges( "aas_showWallEdges", "0", CVAR_GAME | CVAR_BOOL, "" );
idCVar aas_showHideArea( "aas_showHideArea", "0", CVAR_GAME | CVAR_INTEGER, "" );
idCVar aas_pullPlayer( "aas_pullPlayer", "0", CVAR_GAME | CVAR_INTEGER, "" );
idCVar aas_randomPullPlayer( "aas_randomPullPlayer", "0", CVAR_GAME | CVAR_BOOL, "" );
idCVar aas_goalArea( "aas_goalArea", "0", CVAR_GAME | CVAR_INTEGER, "" );
idCVar aas_showPushIntoArea( "aas_showPushIntoArea", "0", CVAR_GAME | CVAR_BOOL, "" );
idCVar nav_test( "nav_test", "0", CVAR_GAME | CVAR_INTEGER, "" );
idCVar nav_showAreas( "nav_showAreas", "0", CVAR_GAME | CVAR_BOOL, "" );
idCVar nav_showRecastNavMesh( "nav_showRecastNavMesh", "0", CVAR_GAME | CVAR_INTEGER, "0 = off, 1 = draw Recast navmesh, 2 = also draw dynamic blockers" );
idCVar nav_showPath( "nav_showPath", "0", CVAR_GAME | CVAR_INTEGER, "" );
idCVar nav_showFlyPath( "nav_showFlyPath", "0", CVAR_GAME | CVAR_INTEGER, "" );
idCVar nav_showWallEdges( "nav_showWallEdges", "0", CVAR_GAME | CVAR_BOOL, "" );
idCVar nav_showHideArea( "nav_showHideArea", "0", CVAR_GAME | CVAR_INTEGER, "" );
idCVar nav_pullPlayer( "nav_pullPlayer", "0", CVAR_GAME | CVAR_INTEGER, "" );
idCVar nav_randomPullPlayer( "nav_randomPullPlayer", "0", CVAR_GAME | CVAR_BOOL, "" );
idCVar nav_goalArea( "nav_goalArea", "0", CVAR_GAME | CVAR_INTEGER, "" );
idCVar nav_showPushIntoArea( "nav_showPushIntoArea", "0", CVAR_GAME | CVAR_BOOL, "" );
idCVar g_password( "g_password", "", CVAR_GAME | CVAR_ARCHIVE, "game password" );
idCVar password( "password", "", CVAR_GAME | CVAR_NOCHEAT, "client password used when connecting" );