Removed legacy AAS from Doom, cleaned up naming.

This commit is contained in:
Justin Marshall
2026-05-22 22:26:19 -07:00
parent b0788b922e
commit 164a6e1f48
53 changed files with 912 additions and 613 deletions
+6 -6
View File
@@ -1458,20 +1458,20 @@ static void Cmd_ListAnims_f( const idCmdArgs &args ) {
/*
==================
Cmd_AASStats_f
Cmd_NAVStats_f
==================
*/
static void Cmd_AASStats_f( const idCmdArgs &args ) {
static void Cmd_NAVStats_f( const idCmdArgs &args ) {
int aasNum;
if ( !gameLocal.CheatsOk() ) {
return;
}
aasNum = aas_test.GetInteger();
idAAS *aas = gameLocal.GetAAS( aasNum );
aasNum = nav_test.GetInteger();
idNAV *aas = gameLocal.GetNAV( aasNum );
if ( !aas ) {
gameLocal.Printf( "No aas #%d loaded\n", aasNum );
gameLocal.Printf( "No nav #%d loaded\n", aasNum );
} else {
aas->Stats();
}
@@ -2411,7 +2411,7 @@ void idGameLocal::InitConsoleCommands( void ) {
cmdSystem->AddCommand( "reexportmodels", Cmd_ReexportModels_f, CMD_FL_GAME|CMD_FL_CHEAT, "reexports models", ArgCompletion_DefFile );
cmdSystem->AddCommand( "reloadanims", Cmd_ReloadAnims_f, CMD_FL_GAME|CMD_FL_CHEAT, "reloads animations" );
cmdSystem->AddCommand( "listAnims", Cmd_ListAnims_f, CMD_FL_GAME, "lists all animations" );
cmdSystem->AddCommand( "aasStats", Cmd_AASStats_f, CMD_FL_GAME, "shows AAS stats" );
cmdSystem->AddCommand( "navStats", Cmd_NAVStats_f, CMD_FL_GAME, "shows NAV stats" );
cmdSystem->AddCommand( "recastNavBuild", Cmd_RecastNavBuild_f, CMD_FL_GAME|CMD_FL_CHEAT, "builds Recast navmesh data for a map" );
cmdSystem->AddCommand( "testDamage", Cmd_TestDamage_f, CMD_FL_GAME|CMD_FL_CHEAT, "tests a damage def", idCmdSystem::ArgCompletion_Decl<DECL_ENTITYDEF> );
cmdSystem->AddCommand( "weaponSplat", Cmd_WeaponSplat_f, CMD_FL_GAME|CMD_FL_CHEAT, "projects a blood splat on the player weapon" );