mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-19 04:04:54 +02:00
Removed legacy AAS from Doom, cleaned up naming.
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#pragma once
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class idNAVFindAttackPosition : public idNAVCallback {
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public:
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idNAVFindAttackPosition(const idAI* self, const idMat3& gravityAxis, idEntity* target, const idVec3& targetPos, const idVec3& fireOffset);
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~idNAVFindAttackPosition();
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virtual bool AreaIsGoal(const idNAV* aas, int areaNum);
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private:
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const idAI* self;
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idEntity* target;
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idBounds excludeBounds;
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idVec3 targetPos;
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idVec3 fireOffset;
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idMat3 gravityAxis;
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pvsHandle_t targetPVS;
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int PVSAreas[idEntity::MAX_PVS_AREAS];
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};
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