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https://github.com/jmarshall23/DoomRTX.git
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Removed legacy AAS from Doom, cleaned up naming.
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// Copyright (C) 2007 Id Software, Inc.
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//
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#ifndef __NAVCALLBACK_AVOIDLOCATION_H__
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#define __NAVCALLBACK_AVOIDLOCATION_H__
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/*
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===============================================================================
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idNAVCallback_AvoidLocation
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===============================================================================
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*/
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struct idNAVObstacle
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{
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idBounds absBounds; // absolute bounds of obstacle
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mutable idBounds expAbsBounds; // expanded absolute bounds of obstacle
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};
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class idNAVCallback_AvoidLocation : public idNAVCallback
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{
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public:
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idNAVCallback_AvoidLocation();
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~idNAVCallback_AvoidLocation();
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void SetAvoidLocation( const idVec3& start, const idVec3& avoidLocation );
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void SetObstacles( const idNAV* aas, const idNAVObstacle* obstacles, int numObstacles );
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virtual bool PathValid( const idNAV* aas, const idVec3& start, const idVec3& end );
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virtual int AdditionalTravelTimeForPath( const idNAV* aas, const idVec3& start, const idVec3& end );
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virtual bool AreaIsGoal( const idNAV* aas, int areaNum ) = 0;
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private:
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idVec3 avoidLocation;
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float avoidDist;
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const idNAVObstacle* obstacles;
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int numObstacles;
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};
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#endif /* !__NAVCALLBACK_AVOIDLOCATION_H__ */
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