Added material assignment in model view, citybuilder, and transalte scale and offset window to model view.

This commit is contained in:
Justin Marshall
2026-05-28 04:14:22 -07:00
parent a7e7e8edbc
commit 05d547a27b
20 changed files with 29018 additions and 17225 deletions
+3
View File
@@ -92,6 +92,9 @@ public:
bool LoadLWO( const char *fileName );
bool LoadFLT( const char *fileName );
bool LoadMA( const char *filename );
bool LoadOBJ( const char *fileName, bool convertYUpToDoom = true );
bool LoadMD5Static( const char *fileName );
bool WriteMD5Static( const char *fileName, const idList<const idMaterial *> *materialOverrides = NULL, const idVec3 *translate = NULL, const idVec3 *rotate = NULL, const idVec3 *scale = NULL ) const;
bool ConvertASEToModelSurfaces( const struct aseModel_s *ase );
bool ConvertLWOToModelSurfaces( const struct st_lwObject *lwo );