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Added material assignment in model view, citybuilder, and transalte scale and offset window to model view.
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@@ -92,6 +92,9 @@ public:
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bool LoadLWO( const char *fileName );
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bool LoadFLT( const char *fileName );
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bool LoadMA( const char *filename );
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bool LoadOBJ( const char *fileName, bool convertYUpToDoom = true );
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bool LoadMD5Static( const char *fileName );
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bool WriteMD5Static( const char *fileName, const idList<const idMaterial *> *materialOverrides = NULL, const idVec3 *translate = NULL, const idVec3 *rotate = NULL, const idVec3 *scale = NULL ) const;
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bool ConvertASEToModelSurfaces( const struct aseModel_s *ase );
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bool ConvertLWOToModelSurfaces( const struct st_lwObject *lwo );
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