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Added material assignment in model view, citybuilder, and transalte scale and offset window to model view.
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entityDef citybuilder_meshes
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{
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"editor_usage" "Meshes the Radiant Automatic City Builder may choose for generated buildings. Add mesh_1, mesh_2, etc. to expand the pool."
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"mesh_0" "models/offices/office.md5static"
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"mesh_1" "models/offices/B3_RESEARCH_FACILITY.md5static"
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"mesh_2" "models/offices/A3_LARGE_OFFICE.md5static"
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}
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