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FS_OSPathToRelative path in Prey will now fix preybase and then check base path. Implemented material terms for Prey in a prey build.
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@@ -1142,13 +1142,13 @@ void R_RenderView( viewDef_t *parms ) {
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R_SortDrawSurfs();
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// generate any subviews (mirrors, cameras, etc) before adding this view
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if ( R_GenerateSubViews() ) {
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// if we are debugging subviews, allow the skipping of the
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// main view draw
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if ( r_subviewOnly.GetBool() ) {
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return;
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}
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}
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//if ( R_GenerateSubViews() ) {
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// // if we are debugging subviews, allow the skipping of the
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// // main view draw
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// if ( r_subviewOnly.GetBool() ) {
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// return;
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// }
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//}
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// write everything needed to the demo file
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if ( session->writeDemo ) {
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