FS_OSPathToRelative path in Prey will now fix preybase and then check base path. Implemented material terms for Prey in a prey build.

This commit is contained in:
Justin Marshall
2026-05-05 19:14:45 -07:00
parent a51e42f312
commit 0372cfc245
5 changed files with 78 additions and 68 deletions
+7 -7
View File
@@ -1142,13 +1142,13 @@ void R_RenderView( viewDef_t *parms ) {
R_SortDrawSurfs();
// generate any subviews (mirrors, cameras, etc) before adding this view
if ( R_GenerateSubViews() ) {
// if we are debugging subviews, allow the skipping of the
// main view draw
if ( r_subviewOnly.GetBool() ) {
return;
}
}
//if ( R_GenerateSubViews() ) {
// // if we are debugging subviews, allow the skipping of the
// // main view draw
// if ( r_subviewOnly.GetBool() ) {
// return;
// }
//}
// write everything needed to the demo file
if ( session->writeDemo ) {