FS_OSPathToRelative path in Prey will now fix preybase and then check base path. Implemented material terms for Prey in a prey build.

This commit is contained in:
Justin Marshall
2026-05-05 19:14:45 -07:00
parent a51e42f312
commit 0372cfc245
5 changed files with 78 additions and 68 deletions
+1 -1
View File
@@ -940,7 +940,7 @@ int idRenderWorldLocal::BoundsInAreas( const idBounds &bounds, int *areas, int m
assert( areas );
assert( bounds[0][0] <= bounds[1][0] && bounds[0][1] <= bounds[1][1] && bounds[0][2] <= bounds[1][2] );
assert( bounds[1][0] - bounds[0][0] < 1e4f && bounds[1][1] - bounds[0][1] < 1e4f && bounds[1][2] - bounds[0][2] < 1e4f );
// assert( bounds[1][0] - bounds[0][0] < 1e4f && bounds[1][1] - bounds[0][1] < 1e4f && bounds[1][2] - bounds[0][2] < 1e4f );
if ( !areaNodes ) {
return numAreas;