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https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-17 19:23:51 +02:00
Numerous E3 bug fixes.
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@@ -59,7 +59,7 @@ joints {
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mesh {
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// legacy mesh 0
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shader "P:/Doom/base/models/weapons/hands/hand.tga"
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shader "models/weapons/hands/hand"
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numverts 324
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vert 0 ( 0.354126 0.641819 ) 0 1
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@@ -1447,7 +1447,7 @@ mesh {
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mesh {
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// legacy mesh 1
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shader "P:/Doom/base/models/characters/player/arm1.tga"
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shader "models/characters/player/arm1"
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numverts 401
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vert 0 ( 0.610163 0.980192 ) 410 1
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@@ -3174,7 +3174,7 @@ mesh {
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mesh {
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// legacy mesh 2
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shader "P:/Doom/base/models/weapons/mflash/f_machinegun.tga"
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shader "models/weapons/mflash/f_machinegun"
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numverts 5
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vert 0 ( 0.500000 0.500000 ) 4 4
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@@ -3202,7 +3202,7 @@ mesh {
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mesh {
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// legacy mesh 3
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shader "P:/Doom/base/models/weapons/shotgun/shotgun.tga"
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shader "models/weapons/shotgun/shotgun"
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numverts 525
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vert 0 ( 0.419237 0.994942 ) 0 1
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@@ -4851,7 +4851,7 @@ mesh {
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mesh {
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// legacy mesh 4
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shader "P:/Doom/base/models/weapons/shell1/sshell.tga"
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shader "models/weapons/shell1/sshell"
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numverts 26
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vert 0 ( 0.393010 0.131198 ) 1 1
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