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https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-19 04:04:54 +02:00
Numerous E3 bug fixes.
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@@ -57,7 +57,7 @@ joints {
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mesh {
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// legacy mesh 0
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shader "P:/Doom/base/models/weapons/hands/hand.tga"
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shader "models/weapons/hands/hand"
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numverts 690
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vert 0 ( 0.354126 0.641819 ) 0 1
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@@ -2915,7 +2915,7 @@ mesh {
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mesh {
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// legacy mesh 1
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shader "P:/Doom/base/models/weapons/pistol/pistol.tga"
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shader "models/weapons/pistol/pistol"
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numverts 512
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vert 0 ( 0.945386 0.509442 ) 9 1
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@@ -4647,7 +4647,7 @@ mesh {
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mesh {
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// legacy mesh 2
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shader "P:/Doom/base/models/weapons/mflash/f_machinegun.tga"
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shader "models/weapons/mflash/f_machinegun"
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numverts 5
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vert 0 ( 0.500000 0.500000 ) 4 4
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