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https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-17 11:00:38 +02:00
Numerous E3 bug fixes.
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@@ -56,7 +56,7 @@ joints {
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mesh {
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// legacy mesh 0
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shader "P:/Doom/base/models/weapons/hands/hand.tga"
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shader "models/weapons/hands/hand"
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numverts 690
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vert 0 ( 0.354126 0.641819 ) 0 1
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@@ -2914,7 +2914,7 @@ mesh {
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mesh {
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// legacy mesh 1
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shader "P:/Doom/base/models/weapons/machinegun/machinegun.tga"
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shader "models/weapons/machinegun/machinegun"
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numverts 552
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vert 0 ( 0.418084 0.451208 ) 5 1
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@@ -4682,7 +4682,7 @@ mesh {
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mesh {
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// legacy mesh 2
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shader "P:/Doom/base/models/weapons/mflash/f_machinegun.tga"
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shader "models/weapons/mflash/f_machinegun"
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numverts 5
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vert 0 ( 0.500000 0.500000 ) 4 4
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@@ -4710,7 +4710,7 @@ mesh {
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mesh {
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// legacy mesh 3
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shader "P:/Doom/base/models/weapons/machinegun/m_gui.tga"
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shader "models/weapons/machinegun/m_gui"
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numverts 4
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vert 0 ( 1.000000 1.000000 ) 0 1
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