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https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-20 04:30:12 +02:00
Numerous E3 bug fixes.
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@@ -71,7 +71,7 @@ joints {
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mesh {
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// legacy mesh 0
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shader "P:/Doom/base/models/monsters/zombie/commando/com1_d.tga"
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shader "models/monsters/zombie/commando/com1_d"
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numverts 1248
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vert 0 ( 0.888903 0.307289 ) 0 1
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@@ -5222,7 +5222,7 @@ mesh {
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mesh {
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// legacy mesh 1
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shader "P:/Doom/base/models/monsters/tentacle/dp_tentacle.tga"
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shader "models/monsters/tentacle/dp_tentacle"
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numverts 112
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vert 0 ( 0.499635 0.905089 ) 0 2
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@@ -5737,7 +5737,7 @@ mesh {
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mesh {
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// legacy mesh 2
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shader "P:/Doom/base/models/monsters/zombie/commando/teeth.tga"
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shader "models/monsters/zombie/commando/teeth"
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numverts 16
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vert 0 ( 0.885511 0.710964 ) 0 1
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@@ -5792,7 +5792,7 @@ mesh {
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mesh {
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// legacy mesh 3
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shader "P:/Doom/base/models/monsters/zombie/commando/com1_eye.tga"
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shader "models/monsters/zombie/commando/com1_eye"
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numverts 8
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vert 0 ( 0.004951 0.004951 ) 0 1
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