Numerous E3 bug fixes.

This commit is contained in:
Justin Marshall
2026-05-20 18:05:40 -07:00
parent c1b9836965
commit 031adca949
54 changed files with 2250 additions and 931 deletions
@@ -116,7 +116,7 @@ joints {
mesh {
// legacy mesh 0
shader "P:/Doom/base/models/monsters/hellknight/hellknight.tga"
shader "models/monsters/hellknight/hellknight"
numverts 1656
vert 0 ( 0.030609 0.613082 ) 0 4
@@ -8323,7 +8323,7 @@ mesh {
mesh {
// legacy mesh 1
shader "P:/Doom/base/models/monsters/hellknight/gob2.tga"
shader "models/monsters/hellknight/gob2"
numverts 14
vert 0 ( 0.691173 0.004457 ) 5 1
@@ -8382,7 +8382,7 @@ mesh {
mesh {
// legacy mesh 2
shader "P:/Doom/base/models/monsters/hellknight/gob.tga"
shader "models/monsters/hellknight/gob"
numverts 33
vert 0 ( 0.715780 0.297253 ) 4 1
@@ -8547,7 +8547,7 @@ mesh {
mesh {
// legacy mesh 3
shader "P:/Doom/base/models/monsters/hellknight/tongue.tga"
shader "models/monsters/hellknight/tongue"
numverts 34
vert 0 ( 0.156990 0.834436 ) 2 3
@@ -75,7 +75,7 @@ joints {
mesh {
// legacy mesh 0
shader "P:/Doom/base/models/monsters/imp/imp.tga"
shader "models/monsters/imp/imp"
numverts 891
vert 0 ( 0.865855 0.391011 ) 1377 2
@@ -72,7 +72,7 @@ joints {
mesh {
// legacy mesh 0
shader "P:/Doom/base/models/monsters/pinky/pinkyns.tga"
shader "models/monsters/pinky/pinkyns"
numverts 1028
vert 0 ( 0.648707 0.116358 ) 0 1
@@ -4415,7 +4415,7 @@ mesh {
mesh {
// legacy mesh 1
shader "P:/Doom/base/models/monsters/pinky/teeth.tga"
shader "models/monsters/pinky/teeth"
numverts 22
vert 0 ( 0.572845 0.005017 ) 0 1
@@ -4488,7 +4488,7 @@ mesh {
mesh {
// legacy mesh 2
shader "P:/Doom/base/models/monsters/pinky/film.tga"
shader "models/monsters/pinky/film"
numverts 10
vert 0 ( 0.004951 0.067088 ) 0 1
@@ -85,7 +85,7 @@ joints {
mesh {
// legacy mesh 0
shader "P:/Doom/base/models/monsters/zombie/fatty/fatty.tga"
shader "models/monsters/zombie/fatty/fatty"
numverts 874
vert 0 ( 0.636396 0.345697 ) 0 2
@@ -85,7 +85,7 @@ joints {
mesh {
// legacy mesh 0
shader "P:/Doom/base/models/monsters/zombie/fatty/bloodyfatty.tga"
shader "models/monsters/zombie/fatty/bloodyfatty"
numverts 894
vert 0 ( 0.636396 0.345697 ) 0 2
@@ -3724,7 +3724,7 @@ mesh {
mesh {
// legacy mesh 1
shader "P:/Doom/base/models/gibs/meat_strand.tga"
shader "models/gibs/meat_strand"
numverts 18
vert 0 ( 0.000000 1.000000 ) 0 2
@@ -81,7 +81,7 @@ joints {
mesh {
// legacy mesh 0
shader "P:/Doom/base/models/monsters/zombie/commando/com1_d.tga"
shader "models/monsters/zombie/commando/com1_d"
numverts 1326
vert 0 ( 0.535910 0.438716 ) 0 1
@@ -5521,7 +5521,7 @@ mesh {
mesh {
// legacy mesh 1
shader "P:/Doom/base/models/monsters/zombie/commando/cgun.tga"
shader "models/monsters/zombie/commando/cgun"
numverts 273
vert 0 ( 0.738746 0.175496 ) 0 1
@@ -6354,7 +6354,7 @@ mesh {
mesh {
// legacy mesh 2
shader "P:/Doom/base/models/monsters/zombie/commando/teeth.tga"
shader "models/monsters/zombie/commando/teeth"
numverts 16
vert 0 ( 0.885511 0.710964 ) 0 2
@@ -6411,7 +6411,7 @@ mesh {
mesh {
// legacy mesh 3
shader "P:/Doom/base/models/monsters/zombie/commando/com1_eye.tga"
shader "models/monsters/zombie/commando/com1_eye"
numverts 8
vert 0 ( 0.004951 0.004951 ) 0 1
@@ -71,7 +71,7 @@ joints {
mesh {
// legacy mesh 0
shader "P:/Doom/base/models/monsters/zombie/commando/com1_d.tga"
shader "models/monsters/zombie/commando/com1_d"
numverts 1248
vert 0 ( 0.888903 0.307289 ) 0 1
@@ -5222,7 +5222,7 @@ mesh {
mesh {
// legacy mesh 1
shader "P:/Doom/base/models/monsters/tentacle/dp_tentacle.tga"
shader "models/monsters/tentacle/dp_tentacle"
numverts 112
vert 0 ( 0.499635 0.905089 ) 0 2
@@ -5737,7 +5737,7 @@ mesh {
mesh {
// legacy mesh 2
shader "P:/Doom/base/models/monsters/zombie/commando/teeth.tga"
shader "models/monsters/zombie/commando/teeth"
numverts 16
vert 0 ( 0.885511 0.710964 ) 0 1
@@ -5792,7 +5792,7 @@ mesh {
mesh {
// legacy mesh 3
shader "P:/Doom/base/models/monsters/zombie/commando/com1_eye.tga"
shader "models/monsters/zombie/commando/com1_eye"
numverts 8
vert 0 ( 0.004951 0.004951 ) 0 1
@@ -96,7 +96,7 @@ joints {
mesh {
// legacy mesh 0
shader "P:/Doom/base/models/monsters/zombie/zombie01/zhead02.tga"
shader "models/monsters/zombie/zombie01/zhead02"
numverts 187
vert 0 ( 0.549695 0.378498 ) 213 1
@@ -917,7 +917,7 @@ mesh {
mesh {
// legacy mesh 1
shader "P:/Doom/base/models/characters/sarge2/teeth/teeth.tga"
shader "models/characters/sarge2/teeth/teeth"
numverts 28
vert 0 ( 0.340365 0.977798 ) 6 1
@@ -1008,7 +1008,7 @@ mesh {
mesh {
// legacy mesh 2
shader "P:/Doom/base/models/monsters/zombie/zombie01/eyes/dead.tga"
shader "models/monsters/zombie/zombie01/eyes/dead"
numverts 12
vert 0 ( 0.396360 0.374403 ) 4 1
@@ -1051,7 +1051,7 @@ mesh {
mesh {
// legacy mesh 3
shader "P:/Doom/base/models/monsters/zombie/zombie01/ztorso01.tga"
shader "models/monsters/zombie/zombie01/ztorso01"
numverts 232
vert 0 ( 0.344420 0.394689 ) 218 3
@@ -2237,7 +2237,7 @@ mesh {
mesh {
// legacy mesh 4
shader "P:/Doom/base/models/monsters/zombie/zombie01/zback01.tga"
shader "models/monsters/zombie/zombie01/zback01"
numverts 16
vert 0 ( 0.988001 0.129813 ) 1 2
@@ -2320,7 +2320,7 @@ mesh {
mesh {
// legacy mesh 5
shader "P:/Doom/base/models/monsters/zombie/zombie01/zarms01.tga"
shader "models/monsters/zombie/zombie01/zarms01"
numverts 362
vert 0 ( 0.616323 0.378245 ) 269 2
@@ -3751,7 +3751,7 @@ mesh {
mesh {
// legacy mesh 6
shader "P:/Doom/base/models/monsters/zombie/zombie01/zlegs01.tga"
shader "models/monsters/zombie/zombie01/zlegs01"
numverts 252
vert 0 ( 0.353772 0.024674 ) 315 1