Numerous E3 bug fixes.

This commit is contained in:
Justin Marshall
2026-05-20 18:05:40 -07:00
parent c1b9836965
commit 031adca949
54 changed files with 2250 additions and 931 deletions
+12 -12
View File
@@ -95,7 +95,7 @@ joints {
mesh {
// legacy mesh 0
shader "P:/Doom/base/models/characters/sarge2/arm1.tga"
shader "models/characters/sarge2/arm1"
numverts 162
vert 0 ( 0.192713 0.501882 ) 22 2
@@ -687,7 +687,7 @@ mesh {
mesh {
// legacy mesh 1
shader "P:/Doom/base/models/characters/sarge2/arm2.tga"
shader "models/characters/sarge2/arm2"
numverts 225
vert 0 ( 0.327658 0.548217 ) 56 2
@@ -1511,7 +1511,7 @@ mesh {
mesh {
// legacy mesh 2
shader "P:/Doom/base/models/characters/sarge2/helmet.tga"
shader "models/characters/sarge2/helmet"
numverts 167
vert 0 ( 0.506151 0.266933 ) 7 1
@@ -2209,7 +2209,7 @@ mesh {
mesh {
// legacy mesh 3
shader "P:/Doom/base/models/characters/sarge2/sarge.tga"
shader "models/characters/sarge2/sarge"
numverts 658
vert 0 ( 0.177772 0.576763 ) 404 2
@@ -5025,7 +5025,7 @@ mesh {
mesh {
// legacy mesh 4
shader "P:/Doom/base/models/weapons/pistol/pistol.tga"
shader "models/weapons/pistol/pistol"
numverts 512
vert 0 ( 0.945386 0.509442 ) 9 1
@@ -6757,7 +6757,7 @@ mesh {
mesh {
// legacy mesh 5
shader "P:/Doom/base/models/weapons/mflash/f_machinegun.tga"
shader "models/weapons/mflash/f_machinegun"
numverts 10
vert 0 ( 0.500000 0.500000 ) 4 4
@@ -6802,7 +6802,7 @@ mesh {
mesh {
// legacy mesh 6
shader "P:/Doom/base/models/weapons/machinegun/machinegun.tga"
shader "models/weapons/machinegun/machinegun"
numverts 552
vert 0 ( 0.418084 0.451208 ) 5 1
@@ -8570,7 +8570,7 @@ mesh {
mesh {
// legacy mesh 7
shader "P:/Doom/base/models/weapons/machinegun/m_gui.tga"
shader "models/weapons/machinegun/m_gui"
numverts 4
vert 0 ( 1.000000 1.000000 ) 0 1
@@ -8591,7 +8591,7 @@ mesh {
mesh {
// legacy mesh 8
shader "P:/Doom/base/models/characters/scientist/head02/scihead02.tga"
shader "models/characters/scientist/head02/scihead02"
numverts 171
vert 0 ( 0.578243 0.291527 ) 153 1
@@ -9301,7 +9301,7 @@ mesh {
mesh {
// legacy mesh 9
shader "P:/Doom/base/models/characters/scientist/head02/hair.tga"
shader "models/characters/scientist/head02/hair"
numverts 138
vert 0 ( 0.988670 0.024795 ) 2 1
@@ -9634,7 +9634,7 @@ mesh {
mesh {
// legacy mesh 10
shader "P:/Doom/base/models/characters/sarge2/teeth/teeth.tga"
shader "models/characters/sarge2/teeth/teeth"
numverts 28
vert 0 ( 0.340365 0.977798 ) 6 1
@@ -9725,7 +9725,7 @@ mesh {
mesh {
// legacy mesh 11
shader "P:/Doom/base/models/monsters/zombie/zombie01/eyes/brown.tga"
shader "models/monsters/zombie/zombie01/eyes/brown"
numverts 26
vert 0 ( 0.959540 0.045565 ) 1 1