Numerous E3 bug fixes.

This commit is contained in:
Justin Marshall
2026-05-20 18:05:40 -07:00
parent c1b9836965
commit 031adca949
54 changed files with 2250 additions and 931 deletions
+7 -7
View File
@@ -66,7 +66,7 @@ joints {
mesh {
// legacy mesh 0
shader "P:/Doom/base/models/weapons/pistol/pistol.tga"
shader "models/weapons/pistol/pistol"
numverts 512
vert 0 ( 0.945386 0.509442 ) 9 1
@@ -1798,7 +1798,7 @@ mesh {
mesh {
// legacy mesh 1
shader "P:/Doom/base/models/weapons/machinegun/machinegun.tga"
shader "models/weapons/machinegun/machinegun"
numverts 552
vert 0 ( 0.418084 0.451208 ) 5 1
@@ -3566,7 +3566,7 @@ mesh {
mesh {
// legacy mesh 2
shader "P:/Doom/base/models/weapons/machinegun/m_gui.tga"
shader "models/weapons/machinegun/m_gui"
numverts 4
vert 0 ( 1.000000 1.000000 ) 0 1
@@ -3587,7 +3587,7 @@ mesh {
mesh {
// legacy mesh 3
shader "P:/Doom/base/models/monsters/zombie/zombie01/ztorso02.tga"
shader "models/monsters/zombie/zombie01/ztorso02"
numverts 29
vert 0 ( 0.241231 0.089256 ) 0 1
@@ -3698,7 +3698,7 @@ mesh {
mesh {
// legacy mesh 4
shader "P:/Doom/base/models/characters/player/body.tga"
shader "models/characters/player/body"
numverts 1575
vert 0 ( 0.771985 0.173949 ) 404 3
@@ -10766,7 +10766,7 @@ mesh {
mesh {
// legacy mesh 5
shader "P:/Doom/base/models/characters/player/arm1.tga"
shader "models/characters/player/arm1"
numverts 802
vert 0 ( 0.610163 0.980192 ) 555 2
@@ -14550,7 +14550,7 @@ mesh {
mesh {
// legacy mesh 6
shader "P:/Doom/base/models/characters/player/helmet.tga"
shader "models/characters/player/helmet"
numverts 167
vert 0 ( 0.506151 0.266933 ) 7 1