Numerous E3 bug fixes.

This commit is contained in:
Justin Marshall
2026-05-20 18:05:40 -07:00
parent c1b9836965
commit 031adca949
54 changed files with 2250 additions and 931 deletions
+12 -12
View File
@@ -93,7 +93,7 @@ joints {
mesh {
// legacy mesh 0
shader "P:/Doom/base/models/weapons/pistol/pistol.tga"
shader "models/weapons/pistol/pistol"
numverts 512
vert 0 ( 0.945386 0.509442 ) 9 1
@@ -1825,7 +1825,7 @@ mesh {
mesh {
// legacy mesh 1
shader "P:/Doom/base/models/weapons/mflash/f_machinegun.tga"
shader "models/weapons/mflash/f_machinegun"
numverts 10
vert 0 ( 0.500000 0.500000 ) 4 4
@@ -1870,7 +1870,7 @@ mesh {
mesh {
// legacy mesh 2
shader "P:/Doom/base/models/weapons/machinegun/machinegun.tga"
shader "models/weapons/machinegun/machinegun"
numverts 552
vert 0 ( 0.418084 0.451208 ) 5 1
@@ -3638,7 +3638,7 @@ mesh {
mesh {
// legacy mesh 3
shader "P:/Doom/base/models/weapons/machinegun/m_gui.tga"
shader "models/weapons/machinegun/m_gui"
numverts 4
vert 0 ( 1.000000 1.000000 ) 0 1
@@ -3659,7 +3659,7 @@ mesh {
mesh {
// legacy mesh 4
shader "P:/Doom/base/models/characters/scientist/head02/scihead02.tga"
shader "models/characters/scientist/head02/scihead02"
numverts 171
vert 0 ( 0.578243 0.291527 ) 153 1
@@ -4369,7 +4369,7 @@ mesh {
mesh {
// legacy mesh 5
shader "P:/Doom/base/models/characters/scientist/head02/hair.tga"
shader "models/characters/scientist/head02/hair"
numverts 138
vert 0 ( 0.988670 0.024795 ) 2 1
@@ -4702,7 +4702,7 @@ mesh {
mesh {
// legacy mesh 6
shader "P:/Doom/base/models/characters/sarge2/teeth/teeth.tga"
shader "models/characters/sarge2/teeth/teeth"
numverts 28
vert 0 ( 0.340365 0.977798 ) 6 1
@@ -4793,7 +4793,7 @@ mesh {
mesh {
// legacy mesh 7
shader "P:/Doom/base/models/characters/common/leftbrown.tga"
shader "models/characters/common/leftbrown"
numverts 13
vert 0 ( 0.959540 0.045565 ) 1 1
@@ -4838,7 +4838,7 @@ mesh {
mesh {
// legacy mesh 8
shader "P:/Doom/base/models/characters/common/rightbrown.tga"
shader "models/characters/common/rightbrown"
numverts 13
vert 0 ( 0.959540 0.045565 ) 1 1
@@ -4883,7 +4883,7 @@ mesh {
mesh {
// legacy mesh 9
shader "P:/Doom/base/models/characters/player/body.tga"
shader "models/characters/player/body"
numverts 1575
vert 0 ( 0.484423 0.556691 ) 330 5
@@ -12170,7 +12170,7 @@ mesh {
mesh {
// legacy mesh 10
shader "P:/Doom/base/models/characters/player/arm1.tga"
shader "models/characters/player/arm1"
numverts 802
vert 0 ( 0.610163 0.980192 ) 575 2
@@ -16035,7 +16035,7 @@ mesh {
mesh {
// legacy mesh 11
shader "P:/Doom/base/models/characters/player/helmet.tga"
shader "models/characters/player/helmet"
numverts 167
vert 0 ( 0.506151 0.266933 ) 7 1