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https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-17 19:23:51 +02:00
Numerous E3 bug fixes.
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@@ -81,7 +81,7 @@ joints {
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mesh {
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// legacy mesh 0
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shader "P:/Doom/base/models/monsters/zombie/commando/com1_d.tga"
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shader "models/monsters/zombie/commando/com1_d"
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numverts 1326
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vert 0 ( 0.535910 0.438716 ) 0 1
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@@ -5521,7 +5521,7 @@ mesh {
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mesh {
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// legacy mesh 1
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shader "P:/Doom/base/models/monsters/zombie/commando/cgun.tga"
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shader "models/monsters/zombie/commando/cgun"
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numverts 273
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vert 0 ( 0.738746 0.175496 ) 0 1
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@@ -6354,7 +6354,7 @@ mesh {
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mesh {
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// legacy mesh 2
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shader "P:/Doom/base/models/monsters/zombie/commando/teeth.tga"
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shader "models/monsters/zombie/commando/teeth"
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numverts 16
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vert 0 ( 0.885511 0.710964 ) 0 2
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@@ -6411,7 +6411,7 @@ mesh {
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mesh {
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// legacy mesh 3
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shader "P:/Doom/base/models/monsters/zombie/commando/com1_eye.tga"
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shader "models/monsters/zombie/commando/com1_eye"
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numverts 8
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vert 0 ( 0.004951 0.004951 ) 0 1
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