Numerous E3 bug fixes.

This commit is contained in:
Justin Marshall
2026-05-20 18:05:40 -07:00
parent c1b9836965
commit 031adca949
54 changed files with 2250 additions and 931 deletions
@@ -81,7 +81,7 @@ joints {
mesh {
// legacy mesh 0
shader "P:/Doom/base/models/monsters/zombie/commando/com1_d.tga"
shader "models/monsters/zombie/commando/com1_d"
numverts 1326
vert 0 ( 0.535910 0.438716 ) 0 1
@@ -5521,7 +5521,7 @@ mesh {
mesh {
// legacy mesh 1
shader "P:/Doom/base/models/monsters/zombie/commando/cgun.tga"
shader "models/monsters/zombie/commando/cgun"
numverts 273
vert 0 ( 0.738746 0.175496 ) 0 1
@@ -6354,7 +6354,7 @@ mesh {
mesh {
// legacy mesh 2
shader "P:/Doom/base/models/monsters/zombie/commando/teeth.tga"
shader "models/monsters/zombie/commando/teeth"
numverts 16
vert 0 ( 0.885511 0.710964 ) 0 2
@@ -6411,7 +6411,7 @@ mesh {
mesh {
// legacy mesh 3
shader "P:/Doom/base/models/monsters/zombie/commando/com1_eye.tga"
shader "models/monsters/zombie/commando/com1_eye"
numverts 8
vert 0 ( 0.004951 0.004951 ) 0 1
+14 -14
View File
@@ -13,7 +13,7 @@ joints {
mesh {
// legacy mesh 0
shader "p:/doom/base/models/mapobjects/steve_temp/edoor01.tga"
shader "models/mapobjects/steve_temp/edoor01"
numverts 320
vert 0 ( 0.014900 0.018400 ) 2 1
@@ -1144,7 +1144,7 @@ mesh {
mesh {
// legacy mesh 1
shader "p:/doom/base/textures/base_wall/wire_fence2.tga"
shader "textures/base_wall/wire_fence2"
numverts 16
vert 0 ( 0.000000 7.625001 ) 2 1
@@ -1195,7 +1195,7 @@ mesh {
mesh {
// legacy mesh 2
shader "p:/doom/base/textures/base_trim/a_reactorpipe_04_fin.tga"
shader "textures/base_trim/a_reactorpipe_04_fin"
numverts 280
vert 0 ( 0.462500 0.772400 ) 2 1
@@ -1948,7 +1948,7 @@ mesh {
mesh {
// legacy mesh 3
shader "p:/doom/base/textures/paultest/elevfloor_01.tga"
shader "textures/paultest/elevfloor_01"
numverts 36
vert 0 ( 0.966200 0.055000 ) 2 1
@@ -2069,7 +2069,7 @@ mesh {
mesh {
// legacy mesh 4
shader "p:/doom/base/textures/base_light/striplight5a_ed.tga"
shader "textures/base_light/striplight5a_ed"
numverts 8
vert 0 ( 0.003300 1.000100 ) 2 1
@@ -2100,7 +2100,7 @@ mesh {
mesh {
// legacy mesh 5
shader "p:/doom/base/textures/base_trim/ridbeam.tga"
shader "textures/base_trim/ridbeam"
numverts 16
vert 0 ( 0.977200 -0.925100 ) 2 1
@@ -2151,7 +2151,7 @@ mesh {
mesh {
// legacy mesh 6
shader "p:/doom/base/textures/recyc_wall/asupport07c_fin.tga"
shader "textures/recyc_wall/asupport07c_fin"
numverts 202
vert 0 ( 3.915200 -0.097000 ) 2 1
@@ -2692,7 +2692,7 @@ mesh {
mesh {
// legacy mesh 7
shader "p:/doom/base/textures/base_trim/a_reactorpipe64_03_fin.tga"
shader "textures/base_trim/a_reactorpipe64_03_fin"
numverts 134
vert 0 ( -0.717100 0.544900 ) 2 1
@@ -3061,7 +3061,7 @@ mesh {
mesh {
// legacy mesh 8
shader "p:/doom/base/textures/base_trim/a_reactorpipe64_05_fin.tga"
shader "textures/base_trim/a_reactorpipe64_05_fin"
numverts 456
vert 0 ( 0.768100 0.566300 ) 2 1
@@ -4272,7 +4272,7 @@ mesh {
mesh {
// legacy mesh 9
shader "p:/doom/base/textures/object/metalshelve_post_trans.tga"
shader "textures/object/metalshelve_post_trans"
numverts 72
vert 0 ( -1.000000 0.000000 ) 9 1
@@ -4491,7 +4491,7 @@ mesh {
mesh {
// legacy mesh 10
shader "p:/doom/base/textures/paultest/hose01.tga"
shader "textures/paultest/hose01"
numverts 216
vert 0 ( -0.666667 0.000000 ) 9 1
@@ -5254,7 +5254,7 @@ mesh {
mesh {
// legacy mesh 11
shader "p:/doom/base/textures/base_floor/reactorwalk1a.tga"
shader "textures/base_floor/reactorwalk1a"
numverts 20
vert 0 ( 0.999906 0.000000 ) 2 1
@@ -5315,7 +5315,7 @@ mesh {
mesh {
// legacy mesh 12
shader "p:/doom/base/textures/base_floor/reactorwalk1b.tga"
shader "textures/base_floor/reactorwalk1b"
numverts 4
vert 0 ( 0.000094 0.000000 ) 2 1
@@ -5336,7 +5336,7 @@ mesh {
mesh {
// legacy mesh 13
shader "p:/doom/base/textures/base_floor/rectangle01_fin.tga"
shader "textures/base_floor/rectangle01_fin"
numverts 150
vert 0 ( -0.000002 0.466044 ) 0 1
+11 -11
View File
@@ -97,7 +97,7 @@ joints {
mesh {
// legacy mesh 0
shader "P:/Doom/base/models/weapons/pistol/pistol.tga"
shader "models/weapons/pistol/pistol"
numverts 512
vert 0 ( 0.945386 0.509442 ) 9 1
@@ -1829,7 +1829,7 @@ mesh {
mesh {
// legacy mesh 1
shader "P:/Doom/base/models/weapons/machinegun/machinegun.tga"
shader "models/weapons/machinegun/machinegun"
numverts 552
vert 0 ( 0.418084 0.451208 ) 5 1
@@ -3597,7 +3597,7 @@ mesh {
mesh {
// legacy mesh 2
shader "P:/Doom/base/models/weapons/machinegun/m_gui.tga"
shader "models/weapons/machinegun/m_gui"
numverts 4
vert 0 ( 1.000000 1.000000 ) 0 1
@@ -3618,7 +3618,7 @@ mesh {
mesh {
// legacy mesh 3
shader "P:/Doom/base/models/monsters/zombie/zombie01/ztorso02.tga"
shader "models/monsters/zombie/zombie01/ztorso02"
numverts 29
vert 0 ( 0.241231 0.089256 ) 0 1
@@ -3729,7 +3729,7 @@ mesh {
mesh {
// legacy mesh 4
shader "P:/Doom/base/models/characters/player/body.tga"
shader "models/characters/player/body"
numverts 1575
vert 0 ( 0.771985 0.173949 ) 406 3
@@ -10802,7 +10802,7 @@ mesh {
mesh {
// legacy mesh 5
shader "P:/Doom/base/models/characters/player/arm1.tga"
shader "models/characters/player/arm1"
numverts 802
vert 0 ( 0.610163 0.980192 ) 555 2
@@ -14586,7 +14586,7 @@ mesh {
mesh {
// legacy mesh 6
shader "P:/Doom/base/models/characters/player/helmet.tga"
shader "models/characters/player/helmet"
numverts 167
vert 0 ( 0.506151 0.266933 ) 7 1
@@ -15253,7 +15253,7 @@ mesh {
mesh {
// legacy mesh 7
shader "P:/Doom/base/models/characters/player/playerhead.tga"
shader "models/characters/player/playerhead"
numverts 256
vert 0 ( 0.465513 0.983807 ) 0 1
@@ -16309,7 +16309,7 @@ mesh {
mesh {
// legacy mesh 8
shader "P:/Doom/base/models/characters/sarge2/teeth/teeth.tga"
shader "models/characters/sarge2/teeth/teeth"
numverts 28
vert 0 ( 0.318154 0.517163 ) 0 1
@@ -16400,7 +16400,7 @@ mesh {
mesh {
// legacy mesh 9
shader "P:/Doom/base/models/characters/common/leftgreen.tga"
shader "models/characters/common/leftgreen"
numverts 15
vert 0 ( 0.791276 0.533895 ) 0 1
@@ -16454,7 +16454,7 @@ mesh {
mesh {
// legacy mesh 10
shader "P:/Doom/base/models/characters/common/rightgreen.tga"
shader "models/characters/common/rightgreen"
numverts 15
vert 0 ( 0.791276 0.533895 ) 0 1
+4 -4
View File
@@ -116,7 +116,7 @@ joints {
mesh {
// legacy mesh 0
shader "P:/Doom/base/models/monsters/hellknight/hellknight.tga"
shader "models/monsters/hellknight/hellknight"
numverts 1656
vert 0 ( 0.030609 0.613082 ) 0 4
@@ -8323,7 +8323,7 @@ mesh {
mesh {
// legacy mesh 1
shader "P:/Doom/base/models/monsters/hellknight/gob2.tga"
shader "models/monsters/hellknight/gob2"
numverts 14
vert 0 ( 0.691173 0.004457 ) 5 1
@@ -8382,7 +8382,7 @@ mesh {
mesh {
// legacy mesh 2
shader "P:/Doom/base/models/monsters/hellknight/gob.tga"
shader "models/monsters/hellknight/gob"
numverts 33
vert 0 ( 0.715780 0.297253 ) 4 1
@@ -8547,7 +8547,7 @@ mesh {
mesh {
// legacy mesh 3
shader "P:/Doom/base/models/monsters/hellknight/tongue.tga"
shader "models/monsters/hellknight/tongue"
numverts 34
vert 0 ( 0.156990 0.834436 ) 2 3
+8 -8
View File
@@ -71,7 +71,7 @@ joints {
mesh {
// legacy mesh 0
shader "P:/Doom/base/models/weapons/pistol/pistol.tga"
shader "models/weapons/pistol/pistol"
numverts 512
vert 0 ( 0.945386 0.509442 ) 9 1
@@ -1803,7 +1803,7 @@ mesh {
mesh {
// legacy mesh 1
shader "P:/Doom/base/models/weapons/mflash/f_machinegun.tga"
shader "models/weapons/mflash/f_machinegun"
numverts 5
vert 0 ( 0.500000 0.500000 ) 4 4
@@ -1831,7 +1831,7 @@ mesh {
mesh {
// legacy mesh 2
shader "P:/Doom/base/models/weapons/machinegun/machinegun.tga"
shader "models/weapons/machinegun/machinegun"
numverts 552
vert 0 ( 0.418084 0.451208 ) 5 1
@@ -3599,7 +3599,7 @@ mesh {
mesh {
// legacy mesh 3
shader "P:/Doom/base/models/weapons/machinegun/m_gui.tga"
shader "models/weapons/machinegun/m_gui"
numverts 4
vert 0 ( 1.000000 1.000000 ) 0 1
@@ -3620,7 +3620,7 @@ mesh {
mesh {
// legacy mesh 4
shader "P:/Doom/base/models/monsters/zombie/zombie01/ztorso02.tga"
shader "models/monsters/zombie/zombie01/ztorso02"
numverts 29
vert 0 ( 0.241231 0.089256 ) 0 1
@@ -3731,7 +3731,7 @@ mesh {
mesh {
// legacy mesh 5
shader "P:/Doom/base/models/characters/player/body.tga"
shader "models/characters/player/body"
numverts 1575
vert 0 ( 0.771985 0.173949 ) 420 3
@@ -10834,7 +10834,7 @@ mesh {
mesh {
// legacy mesh 6
shader "P:/Doom/base/models/characters/player/arm1.tga"
shader "models/characters/player/arm1"
numverts 802
vert 0 ( 0.610163 0.980192 ) 555 2
@@ -14618,7 +14618,7 @@ mesh {
mesh {
// legacy mesh 7
shader "P:/Doom/base/models/characters/sarge2/helmet.tga"
shader "models/characters/sarge2/helmet"
numverts 167
vert 0 ( 0.506151 0.266933 ) 7 1
+7 -7
View File
@@ -66,7 +66,7 @@ joints {
mesh {
// legacy mesh 0
shader "P:/Doom/base/models/weapons/pistol/pistol.tga"
shader "models/weapons/pistol/pistol"
numverts 512
vert 0 ( 0.945386 0.509442 ) 9 1
@@ -1798,7 +1798,7 @@ mesh {
mesh {
// legacy mesh 1
shader "P:/Doom/base/models/weapons/machinegun/machinegun.tga"
shader "models/weapons/machinegun/machinegun"
numverts 552
vert 0 ( 0.418084 0.451208 ) 5 1
@@ -3566,7 +3566,7 @@ mesh {
mesh {
// legacy mesh 2
shader "P:/Doom/base/models/weapons/machinegun/m_gui.tga"
shader "models/weapons/machinegun/m_gui"
numverts 4
vert 0 ( 1.000000 1.000000 ) 0 1
@@ -3587,7 +3587,7 @@ mesh {
mesh {
// legacy mesh 3
shader "P:/Doom/base/models/monsters/zombie/zombie01/ztorso02.tga"
shader "models/monsters/zombie/zombie01/ztorso02"
numverts 29
vert 0 ( 0.241231 0.089256 ) 0 1
@@ -3698,7 +3698,7 @@ mesh {
mesh {
// legacy mesh 4
shader "P:/Doom/base/models/characters/player/body.tga"
shader "models/characters/player/body"
numverts 1575
vert 0 ( 0.771985 0.173949 ) 404 3
@@ -10766,7 +10766,7 @@ mesh {
mesh {
// legacy mesh 5
shader "P:/Doom/base/models/characters/player/arm1.tga"
shader "models/characters/player/arm1"
numverts 802
vert 0 ( 0.610163 0.980192 ) 555 2
@@ -14550,7 +14550,7 @@ mesh {
mesh {
// legacy mesh 6
shader "P:/Doom/base/models/characters/sarge2/helmet.tga"
shader "models/characters/sarge2/helmet"
numverts 167
vert 0 ( 0.506151 0.266933 ) 7 1
+13 -13
View File
@@ -18,7 +18,7 @@ joints {
mesh {
// legacy mesh 0
shader "p:/doom/base/models/mapobjects/cpu/comrack2.tga"
shader "models/mapobjects/cpu/comrack2"
numverts 154
vert 0 ( 0.582074 0.099119 ) 2 1
@@ -553,7 +553,7 @@ mesh {
mesh {
// legacy mesh 1
shader "p:/doom/base/textures/object/cpumonitor1.tga"
shader "textures/object/cpumonitor1"
numverts 16
vert 0 ( 0.000000 0.000000 ) 2 1
@@ -604,7 +604,7 @@ mesh {
mesh {
// legacy mesh 2
shader "p:/doom/base/textures/object/cpumonitor2.tga"
shader "textures/object/cpumonitor2"
numverts 24
vert 0 ( 0.000000 0.000000 ) 2 1
@@ -675,7 +675,7 @@ mesh {
mesh {
// legacy mesh 3
shader "p:/doom/base/textures/object/cpumonitor3.tga"
shader "textures/object/cpumonitor3"
numverts 20
vert 0 ( 0.000000 0.000000 ) 2 1
@@ -736,7 +736,7 @@ mesh {
mesh {
// legacy mesh 4
shader "p:/doom/base/textures/object/cdplayer3e.tga"
shader "textures/object/cdplayer3e"
numverts 24
vert 0 ( 0.998569 -0.002832 ) 2 1
@@ -807,7 +807,7 @@ mesh {
mesh {
// legacy mesh 5
shader "p:/doom/base/textures/object/cdplayer3a.tga"
shader "textures/object/cdplayer3a"
numverts 8
vert 0 ( 0.001536 0.001237 ) 2 1
@@ -838,7 +838,7 @@ mesh {
mesh {
// legacy mesh 6
shader "p:/doom/base/textures/object/cdplayer3f.tga"
shader "textures/object/cdplayer3f"
numverts 8
vert 0 ( 0.000256 0.000004 ) 2 1
@@ -869,7 +869,7 @@ mesh {
mesh {
// legacy mesh 7
shader "p:/doom/base/textures/object/cdplayer2.tga"
shader "textures/object/cdplayer2"
numverts 8
vert 0 ( -0.000563 0.000001 ) 2 1
@@ -900,7 +900,7 @@ mesh {
mesh {
// legacy mesh 8
shader "p:/doom/base/models/mapobjects/cpu/cpudesk2.tga"
shader "models/mapobjects/cpu/cpudesk2"
numverts 228
vert 0 ( 0.112272 0.567452 ) 2 1
@@ -1577,7 +1577,7 @@ mesh {
mesh {
// legacy mesh 9
shader "p:/doom/base/textures/common/entitygui.tga"
shader "textures/common/entitygui"
numverts 24
vert 0 ( 1.000000 1.000000 ) 2 1
@@ -1648,7 +1648,7 @@ mesh {
mesh {
// legacy mesh 10
shader "p:/doom/base/textures/object/tecserver1.tga"
shader "textures/object/tecserver1"
numverts 36
vert 0 ( -875.000000 65.754112 ) 2 1
@@ -1749,7 +1749,7 @@ mesh {
mesh {
// legacy mesh 11
shader "p:/doom/base/textures/base_trim/strim.tga"
shader "textures/base_trim/strim"
numverts 12
vert 0 ( 129.406250 -2.687386 ) 2 1
@@ -1790,7 +1790,7 @@ mesh {
mesh {
// legacy mesh 12
shader "p:/doom/base/textures/object/tecserver1side.tga"
shader "textures/object/tecserver1side"
numverts 24
vert 0 ( 128.500000 -2.000096 ) 2 1
+12 -12
View File
@@ -93,7 +93,7 @@ joints {
mesh {
// legacy mesh 0
shader "P:/Doom/base/models/weapons/pistol/pistol.tga"
shader "models/weapons/pistol/pistol"
numverts 512
vert 0 ( 0.945386 0.509442 ) 9 1
@@ -1825,7 +1825,7 @@ mesh {
mesh {
// legacy mesh 1
shader "P:/Doom/base/models/weapons/mflash/f_machinegun.tga"
shader "models/weapons/mflash/f_machinegun"
numverts 10
vert 0 ( 0.500000 0.500000 ) 4 4
@@ -1870,7 +1870,7 @@ mesh {
mesh {
// legacy mesh 2
shader "P:/Doom/base/models/weapons/machinegun/machinegun.tga"
shader "models/weapons/machinegun/machinegun"
numverts 552
vert 0 ( 0.418084 0.451208 ) 5 1
@@ -3638,7 +3638,7 @@ mesh {
mesh {
// legacy mesh 3
shader "P:/Doom/base/models/weapons/machinegun/m_gui.tga"
shader "models/weapons/machinegun/m_gui"
numverts 4
vert 0 ( 1.000000 1.000000 ) 0 1
@@ -3659,7 +3659,7 @@ mesh {
mesh {
// legacy mesh 4
shader "P:/Doom/base/models/characters/scientist/head02/scihead02.tga"
shader "models/characters/scientist/head02/scihead02"
numverts 171
vert 0 ( 0.578243 0.291527 ) 153 1
@@ -4369,7 +4369,7 @@ mesh {
mesh {
// legacy mesh 5
shader "P:/Doom/base/models/characters/scientist/head02/hair.tga"
shader "models/characters/scientist/head02/hair"
numverts 138
vert 0 ( 0.988670 0.024795 ) 2 1
@@ -4702,7 +4702,7 @@ mesh {
mesh {
// legacy mesh 6
shader "P:/Doom/base/models/characters/sarge2/teeth/teeth.tga"
shader "models/characters/sarge2/teeth/teeth"
numverts 28
vert 0 ( 0.340365 0.977798 ) 6 1
@@ -4793,7 +4793,7 @@ mesh {
mesh {
// legacy mesh 7
shader "P:/Doom/base/models/characters/common/leftbrown.tga"
shader "models/characters/common/leftbrown"
numverts 13
vert 0 ( 0.959540 0.045565 ) 1 1
@@ -4838,7 +4838,7 @@ mesh {
mesh {
// legacy mesh 8
shader "P:/Doom/base/models/characters/common/rightbrown.tga"
shader "models/characters/common/rightbrown"
numverts 13
vert 0 ( 0.959540 0.045565 ) 1 1
@@ -4883,7 +4883,7 @@ mesh {
mesh {
// legacy mesh 9
shader "P:/Doom/base/models/characters/player/body.tga"
shader "models/characters/player/body"
numverts 1575
vert 0 ( 0.484423 0.556691 ) 330 5
@@ -12170,7 +12170,7 @@ mesh {
mesh {
// legacy mesh 10
shader "P:/Doom/base/models/characters/player/arm1.tga"
shader "models/characters/player/arm1"
numverts 802
vert 0 ( 0.610163 0.980192 ) 575 2
@@ -16035,7 +16035,7 @@ mesh {
mesh {
// legacy mesh 11
shader "P:/Doom/base/models/characters/player/helmet.tga"
shader "models/characters/player/helmet"
numverts 167
vert 0 ( 0.506151 0.266933 ) 7 1
+7 -7
View File
@@ -66,7 +66,7 @@ joints {
mesh {
// legacy mesh 0
shader "P:/Doom/base/models/weapons/pistol/pistol.tga"
shader "models/weapons/pistol/pistol"
numverts 512
vert 0 ( 0.945386 0.509442 ) 9 1
@@ -1798,7 +1798,7 @@ mesh {
mesh {
// legacy mesh 1
shader "P:/Doom/base/models/weapons/machinegun/machinegun.tga"
shader "models/weapons/machinegun/machinegun"
numverts 552
vert 0 ( 0.418084 0.451208 ) 5 1
@@ -3566,7 +3566,7 @@ mesh {
mesh {
// legacy mesh 2
shader "P:/Doom/base/models/weapons/machinegun/m_gui.tga"
shader "models/weapons/machinegun/m_gui"
numverts 4
vert 0 ( 1.000000 1.000000 ) 0 1
@@ -3587,7 +3587,7 @@ mesh {
mesh {
// legacy mesh 3
shader "P:/Doom/base/models/monsters/zombie/zombie01/ztorso02.tga"
shader "models/monsters/zombie/zombie01/ztorso02"
numverts 29
vert 0 ( 0.241231 0.089256 ) 0 1
@@ -3698,7 +3698,7 @@ mesh {
mesh {
// legacy mesh 4
shader "P:/Doom/base/models/characters/player/body.tga"
shader "models/characters/player/body"
numverts 1575
vert 0 ( 0.771985 0.173949 ) 404 3
@@ -10766,7 +10766,7 @@ mesh {
mesh {
// legacy mesh 5
shader "P:/Doom/base/models/characters/player/arm1.tga"
shader "models/characters/player/arm1"
numverts 802
vert 0 ( 0.610163 0.980192 ) 555 2
@@ -14550,7 +14550,7 @@ mesh {
mesh {
// legacy mesh 6
shader "P:/Doom/base/models/characters/player/helmet.tga"
shader "models/characters/player/helmet"
numverts 167
vert 0 ( 0.506151 0.266933 ) 7 1
+8 -8
View File
@@ -90,7 +90,7 @@ joints {
mesh {
// legacy mesh 0
shader "P:/Doom/base/models/characters/scientist/sci01.tga"
shader "models/characters/scientist/sci01"
numverts 668
vert 0 ( 0.742417 0.457587 ) 815 1
@@ -3030,7 +3030,7 @@ mesh {
mesh {
// legacy mesh 1
shader "P:/Doom/base/models/characters/scientist/head01/scihead01.tga"
shader "models/characters/scientist/head01/scihead01"
numverts 193
vert 0 ( 0.514352 0.390138 ) 246 1
@@ -3828,7 +3828,7 @@ mesh {
mesh {
// legacy mesh 2
shader "P:/Doom/base/models/characters/sarge2/teeth/teeth.tga"
shader "models/characters/sarge2/teeth/teeth"
numverts 32
vert 0 ( 0.303840 0.512230 ) 0 1
@@ -3923,7 +3923,7 @@ mesh {
mesh {
// legacy mesh 3
shader "P:/Doom/base/models/characters/scientist/head02/glasses2.tga"
shader "models/characters/scientist/head02/glasses2"
numverts 40
vert 0 ( 0.569509 0.111112 ) 13 1
@@ -4042,7 +4042,7 @@ mesh {
mesh {
// legacy mesh 4
shader "P:/Doom/base/models/characters/scientist/head02/glasses2_fx.tga"
shader "models/characters/scientist/head02/glasses2_fx"
numverts 12
vert 0 ( 0.569509 0.111112 ) 9 1
@@ -4083,7 +4083,7 @@ mesh {
mesh {
// legacy mesh 5
shader "P:/Doom/base/models/characters/common/leftbrown.tga"
shader "models/characters/common/leftbrown"
numverts 14
vert 0 ( 0.873339 0.453049 ) 3 1
@@ -4131,7 +4131,7 @@ mesh {
mesh {
// legacy mesh 6
shader "P:/Doom/base/models/characters/common/rightbrown.tga"
shader "models/characters/common/rightbrown"
numverts 14
vert 0 ( 0.307443 0.375797 ) 2 1
@@ -4179,7 +4179,7 @@ mesh {
mesh {
// legacy mesh 7
shader "P:/Doom/base/models/characters/scientist/clipboard.tga"
shader "models/characters/scientist/clipboard"
numverts 17
vert 0 ( 0.000000 0.998531 ) 0 1
+19 -19
View File
@@ -116,7 +116,7 @@ joints {
mesh {
// legacy mesh 0
shader "P:/Doom/base/models/characters/scientist/head02/scihead02.tga"
shader "models/characters/scientist/head02/scihead02"
numverts 171
vert 0 ( 0.578243 0.291527 ) 160 1
@@ -836,7 +836,7 @@ mesh {
mesh {
// legacy mesh 1
shader "P:/Doom/base/models/characters/scientist/head02/hair.tga"
shader "models/characters/scientist/head02/hair"
numverts 138
vert 0 ( 0.988670 0.024795 ) 2 1
@@ -1169,7 +1169,7 @@ mesh {
mesh {
// legacy mesh 2
shader "P:/Doom/base/models/characters/sarge2/teeth/teeth2.tga"
shader "models/characters/sarge2/teeth/teeth2"
numverts 28
vert 0 ( 0.340365 0.977798 ) 6 1
@@ -1260,7 +1260,7 @@ mesh {
mesh {
// legacy mesh 3
shader "P:/Doom/base/models/characters/common/leftbrown.tga"
shader "models/characters/common/leftbrown"
numverts 13
vert 0 ( 0.959540 0.045565 ) 1 1
@@ -1305,7 +1305,7 @@ mesh {
mesh {
// legacy mesh 4
shader "P:/Doom/base/models/characters/common/rightbrown.tga"
shader "models/characters/common/rightbrown"
numverts 13
vert 0 ( 0.959540 0.045565 ) 1 1
@@ -1350,7 +1350,7 @@ mesh {
mesh {
// legacy mesh 5
shader "P:/Doom/base/models/monsters/zsecurity/zsecurity.tga"
shader "models/monsters/zsecurity/zsecurity"
numverts 961
vert 0 ( 0.527807 0.354002 ) 11 1
@@ -5046,7 +5046,7 @@ mesh {
mesh {
// legacy mesh 6
shader "P:/Doom/base/models/weapons/pistol/w_pistol.tga"
shader "models/weapons/pistol/w_pistol"
numverts 58
vert 0 ( 0.622281 0.092477 ) 0 1
@@ -5246,7 +5246,7 @@ mesh {
mesh {
// legacy mesh 7
shader "P:/Doom/base/models/monsters/zsecurity/zsheild_glass.tga"
shader "models/monsters/zsecurity/zsheild_glass"
numverts 16
vert 0 ( 0.749321 0.008747 ) 5 1
@@ -5301,7 +5301,7 @@ mesh {
mesh {
// legacy mesh 8
shader "P:/Doom/base/models/monsters/zsecurity/zsheild.tga"
shader "models/monsters/zsecurity/zsheild"
numverts 36
vert 0 ( 0.663493 0.664710 ) 11 1
@@ -5428,7 +5428,7 @@ mesh {
mesh {
// legacy mesh 9
shader "P:/Doom/base/models/monsters/zsecurity/zsechead2.tga"
shader "models/monsters/zsecurity/zsechead2"
numverts 165
vert 0 ( 0.699157 0.106120 ) 42 1
@@ -6095,7 +6095,7 @@ mesh {
mesh {
// legacy mesh 10
shader "P:/Doom/base/models/monsters/zsecurity/id_badge.tga"
shader "models/monsters/zsecurity/id_badge"
numverts 4
vert 0 ( 0.000000 0.000000 ) 1 1
@@ -6116,7 +6116,7 @@ mesh {
mesh {
// legacy mesh 11
shader "P:/Doom/base/models/monsters/zsecurity/zsechead3.tga"
shader "models/monsters/zsecurity/zsechead3"
numverts 197
vert 0 ( 0.614217 0.939920 ) 2 1
@@ -6951,7 +6951,7 @@ mesh {
mesh {
// legacy mesh 12
shader "P:/Doom/base/models/monsters/zsecurity/zsgogs2.tga"
shader "models/monsters/zsecurity/zsgogs2"
numverts 21
vert 0 ( 1.000000 0.731676 ) 1 1
@@ -7028,7 +7028,7 @@ mesh {
mesh {
// legacy mesh 13
shader "P:/Doom/base/models/monsters/zsecurity/zsgogs.tga"
shader "models/monsters/zsecurity/zsgogs"
numverts 56
vert 0 ( 0.993130 0.606787 ) 1 1
@@ -7223,7 +7223,7 @@ mesh {
mesh {
// legacy mesh 14
shader "P:/Doom/base/models/monsters/zsecurity/marsec.tga"
shader "models/monsters/zsecurity/marsec"
numverts 12
vert 0 ( 0.704246 0.000000 ) 0 1
@@ -7271,7 +7271,7 @@ mesh {
mesh {
// legacy mesh 15
shader "P:/Doom/base/models/characters/sarge2/teeth/teeth3.tga"
shader "models/characters/sarge2/teeth/teeth3"
numverts 28
vert 0 ( 0.340365 0.977798 ) 6 1
@@ -7362,7 +7362,7 @@ mesh {
mesh {
// legacy mesh 16
shader "P:/Doom/base/models/monsters/hellknight/tongue.tga"
shader "models/monsters/hellknight/tongue"
numverts 34
vert 0 ( 0.156990 0.834436 ) 1 2
@@ -7535,7 +7535,7 @@ mesh {
mesh {
// legacy mesh 17
shader "P:/Doom/base/models/characters/common/leftblue.tga"
shader "models/characters/common/leftblue"
numverts 14
vert 0 ( 0.376142 0.432236 ) 0 1
@@ -7582,7 +7582,7 @@ mesh {
mesh {
// legacy mesh 18
shader "P:/Doom/base/models/characters/common/rightblue.tga"
shader "models/characters/common/rightblue"
numverts 14
vert 0 ( 0.716727 0.515659 ) 5 1
+12 -12
View File
@@ -95,7 +95,7 @@ joints {
mesh {
// legacy mesh 0
shader "P:/Doom/base/models/characters/sarge2/arm1.tga"
shader "models/characters/sarge2/arm1"
numverts 162
vert 0 ( 0.192713 0.501882 ) 22 2
@@ -687,7 +687,7 @@ mesh {
mesh {
// legacy mesh 1
shader "P:/Doom/base/models/characters/sarge2/arm2.tga"
shader "models/characters/sarge2/arm2"
numverts 225
vert 0 ( 0.327658 0.548217 ) 56 2
@@ -1511,7 +1511,7 @@ mesh {
mesh {
// legacy mesh 2
shader "P:/Doom/base/models/characters/sarge2/helmet.tga"
shader "models/characters/sarge2/helmet"
numverts 167
vert 0 ( 0.506151 0.266933 ) 7 1
@@ -2209,7 +2209,7 @@ mesh {
mesh {
// legacy mesh 3
shader "P:/Doom/base/models/characters/sarge2/sarge.tga"
shader "models/characters/sarge2/sarge"
numverts 658
vert 0 ( 0.177772 0.576763 ) 404 2
@@ -5025,7 +5025,7 @@ mesh {
mesh {
// legacy mesh 4
shader "P:/Doom/base/models/weapons/pistol/pistol.tga"
shader "models/weapons/pistol/pistol"
numverts 512
vert 0 ( 0.945386 0.509442 ) 9 1
@@ -6757,7 +6757,7 @@ mesh {
mesh {
// legacy mesh 5
shader "P:/Doom/base/models/weapons/mflash/f_machinegun.tga"
shader "models/weapons/mflash/f_machinegun"
numverts 10
vert 0 ( 0.500000 0.500000 ) 4 4
@@ -6802,7 +6802,7 @@ mesh {
mesh {
// legacy mesh 6
shader "P:/Doom/base/models/weapons/machinegun/machinegun.tga"
shader "models/weapons/machinegun/machinegun"
numverts 552
vert 0 ( 0.418084 0.451208 ) 5 1
@@ -8570,7 +8570,7 @@ mesh {
mesh {
// legacy mesh 7
shader "P:/Doom/base/models/weapons/machinegun/m_gui.tga"
shader "models/weapons/machinegun/m_gui"
numverts 4
vert 0 ( 1.000000 1.000000 ) 0 1
@@ -8591,7 +8591,7 @@ mesh {
mesh {
// legacy mesh 8
shader "P:/Doom/base/models/characters/scientist/head02/scihead02.tga"
shader "models/characters/scientist/head02/scihead02"
numverts 171
vert 0 ( 0.578243 0.291527 ) 153 1
@@ -9301,7 +9301,7 @@ mesh {
mesh {
// legacy mesh 9
shader "P:/Doom/base/models/characters/scientist/head02/hair.tga"
shader "models/characters/scientist/head02/hair"
numverts 138
vert 0 ( 0.988670 0.024795 ) 2 1
@@ -9634,7 +9634,7 @@ mesh {
mesh {
// legacy mesh 10
shader "P:/Doom/base/models/characters/sarge2/teeth/teeth.tga"
shader "models/characters/sarge2/teeth/teeth"
numverts 28
vert 0 ( 0.340365 0.977798 ) 6 1
@@ -9725,7 +9725,7 @@ mesh {
mesh {
// legacy mesh 11
shader "P:/Doom/base/models/monsters/zombie/zombie01/eyes/brown.tga"
shader "models/monsters/zombie/zombie01/eyes/brown"
numverts 26
vert 0 ( 0.959540 0.045565 ) 1 1