Numerous E3 bug fixes.

This commit is contained in:
Justin Marshall
2026-05-20 18:05:40 -07:00
parent c1b9836965
commit 031adca949
54 changed files with 2250 additions and 931 deletions
+10 -10
View File
@@ -97,7 +97,7 @@ joints {
mesh {
// legacy mesh 0
shader "P:/Doom/base/models/weapons/pistol/pistol.tga"
shader "models/weapons/pistol/pistol"
numverts 512
vert 0 ( 0.945386 0.509442 ) 9 1
@@ -1829,7 +1829,7 @@ mesh {
mesh {
// legacy mesh 1
shader "P:/Doom/base/models/weapons/machinegun/machinegun.tga"
shader "models/weapons/machinegun/machinegun"
numverts 552
vert 0 ( 0.418084 0.451208 ) 5 1
@@ -3597,7 +3597,7 @@ mesh {
mesh {
// legacy mesh 2
shader "P:/Doom/base/models/weapons/machinegun/m_gui.tga"
shader "models/weapons/machinegun/m_gui"
numverts 4
vert 0 ( 1.000000 1.000000 ) 0 1
@@ -3618,7 +3618,7 @@ mesh {
mesh {
// legacy mesh 3
shader "P:/Doom/base/models/monsters/zombie/zombie01/ztorso02.tga"
shader "models/monsters/zombie/zombie01/ztorso02"
numverts 29
vert 0 ( 0.241231 0.089256 ) 0 1
@@ -3729,7 +3729,7 @@ mesh {
mesh {
// legacy mesh 4
shader "P:/Doom/base/models/characters/player/body.tga"
shader "models/characters/player/body"
numverts 1575
vert 0 ( 0.771985 0.173949 ) 406 3
@@ -10802,7 +10802,7 @@ mesh {
mesh {
// legacy mesh 5
shader "P:/Doom/base/models/characters/player/arm1.tga"
shader "models/characters/player/arm1"
numverts 802
vert 0 ( 0.610163 0.980192 ) 555 2
@@ -14586,7 +14586,7 @@ mesh {
mesh {
// legacy mesh 6
shader "P:/Doom/base/models/characters/player/helmet.tga"
shader "models/characters/player/helmet"
numverts 167
vert 0 ( 0.506151 0.266933 ) 7 1
@@ -15253,7 +15253,7 @@ mesh {
mesh {
// legacy mesh 7
shader "P:/Doom/base/models/characters/player/playerhead.tga"
shader "models/characters/player/playerhead"
numverts 256
vert 0 ( 0.465513 0.983807 ) 0 1
@@ -16309,7 +16309,7 @@ mesh {
mesh {
// legacy mesh 8
shader "P:/Doom/base/models/characters/sarge2/teeth/teeth.tga"
shader "models/characters/sarge2/teeth/teeth"
numverts 28
vert 0 ( 0.318154 0.517163 ) 0 1
@@ -16400,7 +16400,7 @@ mesh {
mesh {
// legacy mesh 9
shader "P:/Doom/base/models/characters/player/eyes.tga"
shader "models/characters/player/eyes"
numverts 30
vert 0 ( 0.791276 0.533895 ) 0 1