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Added skydome support.
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@@ -6139,7 +6139,7 @@ void CCamWnd::Cam_Render() {
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// the editor uses opposite pitch convention
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refdef.viewaxis = idAngles(-m_Camera.angles.pitch, m_Camera.angles.yaw, m_Camera.angles.roll).ToMat3();
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refdef.skyDomeMaterial = world_entity->GetKeyMaterial("skydome", "textures/skies/mars1");
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refdef.width = SCREEN_WIDTH;
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refdef.height = SCREEN_HEIGHT;
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refdef.fov_x = 90;
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