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Added skydome support.
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@@ -1665,4 +1665,6 @@ static void RB_CopyModelMatrixToDXRTransform(const float* modelMatrix, float out
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void RB_PrepareStageTexturing(const shaderStage_t* pStage, const drawSurf_t* surf, idDrawVert* ac);
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#include "tr_skydome.h"
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#endif /* !__TR_LOCAL_H__ */
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