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Added skydome support.
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@@ -48,10 +48,12 @@ public:
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void Save( idRestoreGame *savefile );
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void Restore( idRestoreGame *savefile );
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const idMaterial* GetSkydomeMaterial() { return skydomeMaterial; }
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private:
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ID_SCRIPT_EVENT( "<immediateremove>", 0 )
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ID_SCRIPT_EVENT( "remove", 0 )
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void Event_Remove( void );
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const idMaterial* skydomeMaterial;
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};
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#endif /* !__GAME_WORLDSPAWN_H__ */
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