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https://github.com/jmarshall23/DoomRTX.git
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All Doom 3 AI is now native.
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@@ -695,6 +695,42 @@ public:
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void Event_LevelTrigger( void );
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void Event_Gibbed( void );
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void Event_GetIdealWeapon( void );
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stateResult_t Wait_Alive(stateParms_t* parms);
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stateResult_t Wait_ReloadAnim(stateParms_t* parms);
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stateResult_t Torso_Idle(stateParms_t* parms);
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stateResult_t Torso_IdleThink(stateParms_t* parms);
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stateResult_t Torso_Teleport(stateParms_t* parms);
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stateResult_t Torso_RaiseWeapon(stateParms_t* parms);
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stateResult_t Torso_LowerWeapon(stateParms_t* parms);
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stateResult_t Torso_Fire(stateParms_t* parms);
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stateResult_t Torso_Fire_Windup(stateParms_t* parms);
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stateResult_t Torso_Reload(stateParms_t* parms);
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stateResult_t Torso_Pain(stateParms_t* parms);
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stateResult_t Torso_Dead(stateParms_t* parms);
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stateResult_t Torso_Emote(stateParms_t* parms);
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stateResult_t Legs_Idle(stateParms_t* parms);
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stateResult_t Legs_Run_Forward(stateParms_t* parms);
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stateResult_t Legs_Run_Backward(stateParms_t* parms);
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stateResult_t Legs_Run_Left(stateParms_t* parms);
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stateResult_t Legs_Run_Right(stateParms_t* parms);
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stateResult_t Legs_Walk_Forward(stateParms_t* parms);
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stateResult_t Legs_Walk_Backward(stateParms_t* parms);
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stateResult_t Legs_Walk_Left(stateParms_t* parms);
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stateResult_t Legs_Walk_Right(stateParms_t* parms);
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stateResult_t Legs_Crouch(stateParms_t* parms);
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stateResult_t Legs_Uncrouch(stateParms_t* parms);
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stateResult_t Legs_Crouch_Idle(stateParms_t* parms);
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stateResult_t Legs_Crouch_Forward(stateParms_t* parms);
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stateResult_t Legs_Crouch_Backward(stateParms_t* parms);
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stateResult_t Legs_Jump(stateParms_t* parms);
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stateResult_t Legs_Fall(stateParms_t* parms);
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stateResult_t Legs_Land(stateParms_t* parms);
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stateResult_t Legs_Dead(stateParms_t* parms);
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bool IsLegsIdle(bool crouching) const;
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};
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ID_INLINE bool idPlayer::IsReady( void ) {
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