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All Doom 3 AI is now native.
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// NPCS
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export james {
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options -prefix SUIT_ -keep eyecontrol rshldrpad lshldrpad Lknee Rknee Body Body2 Lhand Lhand1 Rhand Rhand1 headcontrol neckcontrol loneckcontrol SPINNER Rball_r Rtoe_r Lball_r Ltoe_r Chest Shoulders Luparm_orbit Ruparm_orbit Belly Lrib Rrib chair RHANDCONNECTOR LHANDCONNECTOR -parent RHANDCONNECTOR Rhand1 -parent LHANDCONNECTOR Lhand1 -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent rshldrpad Shoulders -parent lshldrpad Shoulders -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER
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addoptions -keepmesh marinebodymesh
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//MARSCITY CHARACTERS
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anim models/characters/male_npc/cycles/sitting/marscity_marine1_stand.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine1_stand
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anim models/characters/male_npc/cycles/sitting/marscity_marine1_idle1.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine1_idle1
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anim models/characters/male_npc/cycles/sitting/marscity_marine1_idle2.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine1_idle2
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anim models/characters/male_npc/cycles/sitting/marscity_marine1_idle3.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine1_idle3
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anim models/characters/male_npc/cycles/sitting/marscity_marine1_talk1.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine1_talk1
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anim models/characters/male_npc/cycles/sitting/marscity_marine1_talk2.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine1_talk2
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anim models/characters/male_npc/cycles/sitting/marscity_marine1_talk3.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine1_talk3
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anim models/characters/male_npc/cycles/sitting/marscity_marine1_convo1.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine1_convo1
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anim models/characters/male_npc/cycles/sitting/marscity_marine1_convo2.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine1_convo2
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anim models/characters/male_npc/cycles/sitting/marscity_marine1_convo3.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine1_convo3
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anim models/characters/male_npc/cycles/sitting/marscity_marine2_stand.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine2_stand
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anim models/characters/male_npc/cycles/sitting/marscity_marine2_idle1.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine2_idle1
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anim models/characters/male_npc/cycles/sitting/marscity_marine2_idle2.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine2_idle2
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anim models/characters/male_npc/cycles/sitting/marscity_marine2_idle3.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine2_idle3
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anim models/characters/male_npc/cycles/sitting/marscity_marine2_talk1.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine2_talk1
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anim models/characters/male_npc/cycles/sitting/marscity_marine2_talk2.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine2_talk2
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anim models/characters/male_npc/cycles/sitting/marscity_marine2_talk3.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine2_talk3
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anim models/characters/male_npc/cycles/sitting/marscity_marine2_convo1.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine2_convo1
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anim models/characters/male_npc/cycles/sitting/marscity_marine2_convo2.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine2_convo2
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anim models/characters/male_npc/cycles/sitting/marscity_marine2_convo3.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine2_convo3
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}
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