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https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-20 12:40:25 +02:00
All Doom 3 AI is now native.
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/***********************************************************************
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monster_zombie_morgue.def
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***********************************************************************/
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model model_monster_zombie_morgue {
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mesh models/md5/monsters/zombies/morgue/morgue.md5mesh
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channel torso ( *Waist )
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channel legs ( origin Body *Hips -*Waist )
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anim stand models/md5/monsters/zombies/morgue/idle.md5anim
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anim idle models/md5/monsters/zombies/morgue/idle.md5anim
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anim sight models/md5/monsters/zombies/morgue/sight.md5anim {
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frame 1 sound_voice snd_sight
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}
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anim run models/md5/monsters/zombies/morgue/run.md5anim {
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frame 2 sound_body snd_footstep
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frame 10 sound_body snd_footstep
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frame 17 sound_body snd_footstep
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frame 26 sound_body snd_footstep
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}
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anim af_pose models/md5/monsters/zombies/morgue/af_pose.md5anim
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anim ik_pose models/md5/monsters/zombies/morgue/af_pose.md5anim
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anim pain models/md5/monsters/zombies/morgue/pain_left.md5anim {
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frame 1 sound_voice2 snd_pain
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}
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anim pain_chest models/md5/monsters/zombies/morgue/pain_head.md5anim {
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frame 1 sound_voice2 snd_pain
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}
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anim pain_head models/md5/monsters/zombies/morgue/pain_right.md5anim {
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frame 1 sound_voice2 snd_pain
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}
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anim pain_right_arm models/md5/monsters/zombies/morgue/pain_right.md5anim {
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frame 1 sound_voice2 snd_pain
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}
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anim pain_left_arm models/md5/monsters/zombies/morgue/pain_left.md5anim {
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frame 1 sound_voice2 snd_pain
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}
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anim melee_attack1 models/md5/monsters/zombies/morgue/melee_left.md5anim {
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frame 2 sound_body snd_footstep
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frame 10 sound_body snd_footstep
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frame 17 sound_body snd_footstep
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frame 26 sound_body snd_footstep
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frame 13 melee melee_zombie_fat_Left
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frame 13 sound_weapon snd_thud
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}
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anim melee_attack2 models/md5/monsters/zombies/morgue/melee_right.md5anim {
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frame 2 sound_body snd_footstep
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frame 10 sound_body snd_footstep
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frame 17 sound_body snd_footstep
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frame 26 sound_body snd_footstep
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frame 13 melee melee_zombie_fat_Left
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frame 13 sound_weapon snd_thud
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}
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}
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entityDef monster_zombie_morgue {
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"inherit" "zombie_default"
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"scriptobject" "ai"
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"nativeobject" "rvmMonsterZombieMorgue"
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"size" "48 48 68"
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"use_aas" "aas48"
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"team" "1"
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"rank" "0"
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"health" "100"
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"melee_range" "40"
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"anim" "idle"
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"def_projectile" ""
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"attack_cone" "70"
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"attack_accuracy" "0"
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"mass" "200"
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"skin" "skins/monsters/zombies/morgue.skin"
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"skin_dropGib" "skins/monsters/zombies/morguegib.skin"
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"dropGibItem9Joint" "Head"
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"model" "model_monster_zombie_morgue"
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"ragdoll" "monster_zombie_morgue"
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"burnaway" "0.50"
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"ik_numLegs" "2"
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"ik_footSize" "4"
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"ik_waist" "Body"
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"ik_hip1" "Lupleg"
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"ik_hip2" "Rupleg"
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"ik_knee1" "Lloleg"
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"ik_knee2" "Rloleg"
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"ik_ankle1" "Lankle"
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"ik_ankle2" "Rankle"
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"ik_dir1" "Lknee"
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"ik_dir2" "Rknee"
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"ik_foot1" "Lball"
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"ik_foot2" "Rball"
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"damage_zone head" "*Neck"
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"damage_zone chest" "*Waist -*Neck"
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"damage_zone left_arm" "*Luparm"
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"damage_zone right_arm" "*Ruparm"
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"damage_zone legs" "*Hips origin Body"
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"damage_scale head" "1.25"
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"channel torso" "*Waist"
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"channel legs" "*origin -*Waist"
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"chatter_min" "3"
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"chatter_max" "8"
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"chatter_combat_min" "2"
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"chatter_combat_max" "2"
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"snd_sight" "zombie_morgue_sight"
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"snd_footstep" "zombie_morgue_footstep"
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"snd_melee_attack_1" "zombie_morgue_melee"
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"snd_melee_attack_2" "zombie_morgue_melee"
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"snd_melee_attack_3" "zombie_morgue_melee"
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"snd_chatter" "zombie_morgue_chatter"
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"snd_chatter_combat" "zombie_morgue_chatter"
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"snd_pain" "zombie_morgue_pain"
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"snd_death" "zombie_morgue_death"
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"snd_thud" "monster_zombie_maint_thud"
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"snd_swipe" "monster_zombie_maint_swipe"
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}
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