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https://github.com/jmarshall23/DoomRTX.git
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All Doom 3 AI is now native.
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@@ -0,0 +1,110 @@
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//REVENANT INTRO CINEMATICS
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export james {
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camera maps/james/revenant/revenant_intro.mb -dest models/md5/cinematics/revenant/revintro_cam
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addoptions -prefix IMPACT_
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mesh maps/james/revenant/revenant_intro.mb -dest models/md5/cinematics/revenant/revintro_impact
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anim maps/james/revenant/revenant_intro.mb -dest models/md5/cinematics/revenant/revintro_impact
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}
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entityDef recycling1_revintro_cam {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idCameraAnim"
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"anim" "revintro"
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"cinematic" "1"
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"anim revintro" "models/md5/cinematics/revenant/revintro_cam.md5camera"
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}
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model recycling1_revintro_player {
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skin skins/player/noweapon.skin
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mesh models/md5/characters/player/mocap/player.md5mesh
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anim revintro models/md5/cinematics/revenant/revintro_player.md5anim {
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frame 27 sound_body snd_footstep
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frame 35 sound_body snd_footstep
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frame 49 sound_body snd_footstep
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frame 55 sound_body snd_footstep
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}
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}
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entityDef recycling1_revintro_player {
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"inherit" "cin_base"
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"model" "recycling1_revintro_player"
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"anim" "revintro"
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"cinematic" "1"
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"snd_footstep" "monster_demon_revenant_footstep"
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}
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model recycling1_revintro_player2 {
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//skin skins/player/noweapon.skin
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mesh models/md5/cinematics/revenant/revintro_player2.md5mesh
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anim revintro models/md5/cinematics/revenant/revintro_player2.md5anim
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}
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entityDef recycling1_revintro_player2 {
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"inherit" "cin_base"
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"model" "recycling1_revintro_player2"
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"anim" "revintro"
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"cinematic" "1"
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}
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model recycling1_revintro_rev {
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mesh models/md5/monsters/revenant/james/revenant.md5mesh
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anim revintro models/md5/cinematics/revenant/revintro_rev.md5anim {
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frame 70 sound_voice2 revcin_yell1
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frame 103 sound_body snd_footstep
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frame 109 sound_body snd_footstep
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frame 114 sound_body snd_footstep
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frame 117 sound_voice2 revcin_fire
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frame 117 call rev_rocketa
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frame 118 sound_body snd_footstep
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frame 150 sound_voice2 revcin_fire
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frame 150 call rev_rocketb
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frame 270 sound_voice2 revcin_yell2
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//frame 1 trigger trigger_relay_79
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}
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}
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entityDef recycling1_revintro_rev {
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"inherit" "cin_base"
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"model" "recycling1_revintro_rev"
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"anim" "revintro"
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"cinematic" "1"
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"snd_footstep" "monster_demon_revenant_footstep"
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}
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model recycling1_revintro_impact {
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mesh models/md5/cinematics/revenant/revintro_impact.md5mesh
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anim revintro models/md5/cinematics/revenant/revintro_impact.md5anim {
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frame 149 sound_body2 recycling1_revintro_explo1
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frame 150 sound_body recycling1_revintro_stress
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frame 169 sound_body2 recycling_revintro_clang1
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frame 181 sound_body2 recycling1_revintro_explo2
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frame 186 sound_body recycling_revintro_clang2
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frame 192 sound_body2 recycling_revintro_clang3
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frame 239 sound_body recycling_revintro_clang4
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frame 213 trigger trigger_relay_79
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frame 204 trigger rev_fire1
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frame 205 trigger speaker_rev_angryfire
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frame 213 trigger rev_steam1
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frame 214 trigger speaker_rev_steam
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}
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}
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entityDef recycling1_revintro_impact {
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"inherit" "cin_base"
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"model" "recycling1_revintro_impact"
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"anim" "revintro"
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"cinematic" "1"
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}
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