All Doom 3 AI is now native.

This commit is contained in:
Justin Marshall
2026-05-23 14:19:48 -07:00
parent 654e209e95
commit 027067a122
132 changed files with 61205 additions and 240 deletions
+49
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//CINEMATICS
export fred {
options -prefix ENV_
mesh maps/fred/maledict/worldfall.mb -dest models/md5/cinematics/maledict/world
anim maps/fred/maledict/worldfall.mb -range 1 1 -dest models/md5/cinematics/maledict/worldfallidle
anim maps/fred/maledict/worldfall.mb -dest models/md5/cinematics/maledict/worldfall
options -prefix ENV_
mesh maps/fred/maledict/debris1.mb -dest models/md5/cinematics/maledict/debris1
anim maps/fred/maledict/debris1.mb -dest models/md5/cinematics/maledict/debris1
}
model maledict_world {
mesh models/md5/cinematics/maledict/world.md5mesh
anim idle models/md5/cinematics/maledict/worldfallidle.md5anim
anim fall models/md5/cinematics/maledict/worldfall.md5anim
}
entityDef maledict_world {
"editor_color" "1 .5 .3"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_copy2" "anim"
"spawnclass" "idAnimated"
"anim" "fall"
"model" "maledict_world"
}
model maledict_debris1 {
mesh models/md5/cinematics/maledict/debris1.md5mesh
anim break models/md5/cinematics/maledict/debris1.md5anim
}
entityDef maledict_debris1 {
"editor_color" "1 .5 .3"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_copy2" "anim"
"spawnclass" "idAnimated"
"anim" "break"
"model" "maledict_debris1"
}