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All Doom 3 AI is now native.
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//CINEMATICS
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export fred {
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options -prefix ENV_
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mesh maps/fred/maledict/worldfall.mb -dest models/md5/cinematics/maledict/world
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anim maps/fred/maledict/worldfall.mb -range 1 1 -dest models/md5/cinematics/maledict/worldfallidle
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anim maps/fred/maledict/worldfall.mb -dest models/md5/cinematics/maledict/worldfall
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options -prefix ENV_
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mesh maps/fred/maledict/debris1.mb -dest models/md5/cinematics/maledict/debris1
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anim maps/fred/maledict/debris1.mb -dest models/md5/cinematics/maledict/debris1
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}
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model maledict_world {
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mesh models/md5/cinematics/maledict/world.md5mesh
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anim idle models/md5/cinematics/maledict/worldfallidle.md5anim
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anim fall models/md5/cinematics/maledict/worldfall.md5anim
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}
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entityDef maledict_world {
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"editor_color" "1 .5 .3"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 32"
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"editor_copy2" "anim"
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"spawnclass" "idAnimated"
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"anim" "fall"
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"model" "maledict_world"
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}
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model maledict_debris1 {
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mesh models/md5/cinematics/maledict/debris1.md5mesh
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anim break models/md5/cinematics/maledict/debris1.md5anim
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}
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entityDef maledict_debris1 {
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"editor_color" "1 .5 .3"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 32"
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"editor_copy2" "anim"
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"spawnclass" "idAnimated"
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"anim" "break"
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"model" "maledict_debris1"
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}
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