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All Doom 3 AI is now native.
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@@ -0,0 +1,61 @@
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//CPU_boss
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export fred {
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camera models/monsters/sabaoth/cycles/death.mb -dest models/md5/cinematics/cpu_boss/cpu_boss_cam
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}
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entityDef cpuboss_cam {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idCameraAnim"
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"cinematic" "1"
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"anim cpu_boss_cam" "models/md5/cinematics/cpu_boss/cpu_boss_cam.md5camera"
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}
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model cpuboss_cin_player {
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mesh models/md5/characters/player/mocap/player.md5mesh
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skin skins/player/noweapon.skin
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anim sargedeath models/md5/cinematics/cpu_boss/sabaoth_death_player.md5anim
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}
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entityDef cpuboss_cin_player {
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"inherit" "cin_base"
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"model" "cpuboss_cin_player"
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"cinematic" "1"
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"anim" "sargedeath"
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}
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model cpuboss_cin_sabaoth {
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mesh models/md5/monsters/sabaoth/sabaoth.md5mesh
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anim death models/md5/monsters/sabaoth/death.md5anim {
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frame 200 skin skins/models/monsters/sabdeath.skin
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frame 1 trigger sargeexplosion1
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frame 10 sound_voice sabaoth_death
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frame 20 trigger sargeexplosion2
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frame 35 trigger sargeexplosion3
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frame 60 trigger sargeexplosion4
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frame 85 trigger sargeexplosion5
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}
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}
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entityDef cpuboss_cin_sabaoth {
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"inherit" "cin_base"
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"model" "cpuboss_cin_sabaoth"
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"cinematic" "1"
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"anim" "death"
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}
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