mirror of
https://github.com/jmarshall23/Doom3MegaTexture.git
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15 lines
745 B
Plaintext
15 lines
745 B
Plaintext
Some people have been asking for the finished Doom 3 megatexture code, so here it is.
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Things that still need to be done:
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ZLib compression.
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Multithreading.
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I'm switching over to virtual texturing, so before I remove this code from my codebase, I'm simply archiving it.
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This ONLY contains the files related to the Doom 3 MegaTexture implementation I finished.
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This will take some effort to get to compile in either vanilla or BFG(in branch I moved a lot of BFG code over to vanilla). but you will have an easier time putting this into the BFG edition.
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This depot also contains the MegaGen tool I wrote that allows you to build megatextures pretty easily, but it does need work!
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See the megaproject: dkbase/megagen/test_box.megagen
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