Files
Doom3MegaTexture/code/renderer/MegaTexture.h
T
Justin Marshall 3be9600a12 Initial commit.
2019-09-27 07:04:44 +01:00

196 lines
5.1 KiB
C++

/*
===========================================================================
IcedTech GPL Source Code
Copyright (C) 2019 Real Vector Math Studios(Justin Marshall).
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the IcedTech GPL Source Code ("IcedTech GPL Source Code").
IcedTech GPL Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
IcedTech GPL Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with IcedTech GPL Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the IcedTech GPL Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IcedTech GPL Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
struct rvmMegaTextureSourceFile_t
{
rvmMegaTextureSourceFile_t()
{
scratch = nullptr;
scratch_position = 0;
file = nullptr;
}
~rvmMegaTextureSourceFile_t()
{
if (scratch)
{
delete scratch;
scratch = nullptr;
}
if (file)
{
fileSystem->CloseFile(file);
file = nullptr;
}
scratch_position = 0;
}
void AllocScratch(int len)
{
scratch = new byte[len];
scratch_position = 0;
}
void ResetScratch()
{
scratch_position = 0;
}
byte ReadByte()
{
return scratch[scratch_position++];
}
idFile *file;
int columns;
int rows;
int fileSize;
int numBytes;
byte *scratch;
int scratch_position;
TargaHeader targa_header;
};
class idTextureTile {
public:
int x, y;
};
static const int TILE_PER_LEVEL = 4;
static const int MAX_MEGA_CHANNELS = 3; // normal, diffuse, specular
static const int MAX_LEVELS = 12;
static const int MAX_LEVEL_WIDTH = 1024;
static const int TILE_SIZE = MAX_LEVEL_WIDTH / TILE_PER_LEVEL;
class idMegaTexture;
class rvmMegaTextureFile;
class idTextureLevel {
public:
rvmMegaTextureFile *mega;
int tileOffset;
int tilesWide;
int tilesHigh;
idImage *image;
idTextureTile tileMap[TILE_PER_LEVEL][TILE_PER_LEVEL];
float parms[4];
void UpdateForCenter( float center[2] );
void UpdateTile( int localX, int localY, int globalX, int globalY );
void Invalidate();
};
typedef struct {
int tileSize;
int tilesWide;
int tilesHigh;
} megaTextureHeader_t;
// jmarshall
class rvmMegaTextureFile {
public:
~rvmMegaTextureFile();
// Loads in a mega texture file.
static rvmMegaTextureFile *LoadMegaTextureFile(const char *name);
void UpdateForCenter(float texCenter[2]);
void BindForViewOrigin(const idVec3 viewOrigin); // binds images and sets program parameters
void Invalidate(void);
void ReadTile(byte *tileBuffer, int tileNum);
public:
int numLevels;
idTextureLevel levels[MAX_LEVELS]; // 0 is the highest resolution
megaTextureHeader_t header;
private:
rvmMegaTextureFile();
idFile *fileHandle;
};
// jmarshall end
class idMegaTexture {
public:
idMegaTexture();
~idMegaTexture();
bool InitFromMegaFile( const char *fileBase );
void SetMappingForSurface( const srfTriangles_t *tri ); // analyzes xyz and st to create a mapping
void BindForViewOrigin( const idVec3 origin ); // binds images and sets program parameters
void Unbind(); // removes texture bindings
static void MakeMegaTexture_f( const idCmdArgs &args );
private:
friend class idTextureLevel;
// jmarshall
friend class rvmMegaTextureFile;
// jmarshall end
void SetViewOrigin( const idVec3 origin );
static void GenerateMegaMipMaps( megaTextureHeader_t *header, idFile *file );
static void GenerateMegaPreview( const char *fileName );
// jmarshall
static void ProcessTGABlock(rvmMegaTextureSourceFile_t *file, byte *targa_rgba, TargaHeader &targa_header, int columns, int rows, int scale);
static idFile *LoadTGA(const char *name, TargaHeader &targa_header, int &columns, int &rows, int &fileSize, int &numBytes);
// jmarshall end
const srfTriangles_t *currentTriMapping;
idVec3 currentViewOrigin;
// jmarshall
// float localViewToTextureCenter[2][4];
idBounds surfaceBounds;
// jmarshall end
// jmarshall
idImage *megaNormalMaskImage;
// jmarshall end
// jmarshall
rvmMegaTextureFile *albedoLitMegaTextureFile;
// jmarshall end
static idCVar r_megaTextureLevel;
static idCVar r_showMegaTexture;
static idCVar r_showMegaTextureLabels;
static idCVar r_skipMegaTexture;
static idCVar r_terrainScale;
// jmarshall
static idCVar r_megatexture_ambient;
// jmarshall end
};