/* =========================================================================== IcedTech GPL Source Code Copyright (C) 2019 Real Vector Math Studios(Justin Marshall). Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the IcedTech GPL Source Code ("IcedTech GPL Source Code"). IcedTech GPL Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. IcedTech GPL Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with IcedTech GPL Source Code. If not, see . In addition, the IcedTech GPL Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IcedTech GPL Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma once // // MegaLayerImage_t // struct MegaLayerImage_t { MegaLayerImage_t() { width = -1; height = -1; data = nullptr; } ~MegaLayerImage_t() { if (data != nullptr) { Mem_Free(data); data = nullptr; } } int width; int height; byte *data; }; // // MegaLayer // struct MegaLayer { MegaLayerImage_t albedoImage; MegaLayerImage_t maskImage; }; // // rvmMegaProject // class rvmMegaProject { public: rvmMegaProject(); ~rvmMegaProject(); // Parsers the project. bool ParseProject(idParser &parser); // Returns the megalayer given idx. MegaLayer *GetMegaLayer(int idx) { return megaLayers[idx]; } // Returns the number of mega layers in the project. int GetNumMegaLayers(void) const { return megaLayers.Num(); } private: // Parses each layer. bool ParseLayer(MegaLayer *layer, idStr &layerStr); private: idList megaLayers; }; void R_LoadTGA(const char *name, byte **pic, int *width, int *height, ID_TIME_T *timestamp);