Initial commit.

This commit is contained in:
Justin Marshall
2019-09-27 07:04:44 +01:00
commit 3be9600a12
13 changed files with 2020 additions and 0 deletions
+245
View File
@@ -0,0 +1,245 @@
/*
===========================================================================
IcedTech GPL Source Code
Copyright (C) 2019 Real Vector Math Studios(Justin Marshall).
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the IcedTech GPL Source Code ("IcedTech GPL Source Code").
IcedTech GPL Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
IcedTech GPL Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with IcedTech GPL Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the IcedTech GPL Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IcedTech GPL Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "precompiled.h"
#include "tr_local.h"
static union {
int intVal;
byte color[4];
} fillColor;
static byte colors[8][4] = {
{ 0, 0, 0, 255 },
{ 255, 0, 0, 255 },
{ 0, 255, 0, 255 },
{ 255, 255, 0, 255 },
{ 0, 0, 255, 255 },
{ 255, 0, 255, 255 },
{ 0, 255, 255, 255 },
{ 255, 255, 255, 255 }
};
/*
===========================
rvmMegaTextureFile::rvmMegaTextureFile
===========================
*/
rvmMegaTextureFile::rvmMegaTextureFile()
{
fileHandle = nullptr;
numLevels = 0;
}
/*
===========================
rvmMegaTextureFile::~rvmMegaTextureFile
===========================
*/
rvmMegaTextureFile::~rvmMegaTextureFile() {
if (fileHandle != nullptr) {
fileSystem->CloseFile(fileHandle);
fileHandle = nullptr;
}
}
/*
===========================
rvmMegaTextureFile::LoadMegaTextureFile
===========================
*/
rvmMegaTextureFile *rvmMegaTextureFile::LoadMegaTextureFile(const char *name) {
int width, height;
rvmMegaTextureFile *megaTextureFile = new rvmMegaTextureFile();
megaTextureFile->fileHandle = fileSystem->OpenFileRead(name);
if (!megaTextureFile->fileHandle) {
common->Printf("rvmMegaTextureFile: failed to open %s\n", name);
delete megaTextureFile;
return nullptr;
}
megaTextureFile->fileHandle->Read(&megaTextureFile->header, sizeof(megaTextureFile->header));
if (megaTextureFile->header.tileSize < 64 || megaTextureFile->header.tilesWide < 1 || megaTextureFile->header.tilesHigh < 1) {
common->Printf("idMegaTexture: bad header on %s\n", name);
delete megaTextureFile;
return nullptr;
}
megaTextureFile->numLevels = 0;
width = megaTextureFile->header.tilesWide;
height = megaTextureFile->header.tilesHigh;
int tileOffset = 1; // just past the header
memset(megaTextureFile->levels, 0, sizeof(levels));
while (1) {
idTextureLevel *level = &megaTextureFile->levels[megaTextureFile->numLevels];
level->mega = megaTextureFile;
level->tileOffset = tileOffset;
level->tilesWide = width;
level->tilesHigh = height;
level->parms[0] = -1; // initially mask everything
level->parms[1] = 0;
level->parms[2] = 0;
level->parms[3] = (float)width / (float)TILE_PER_LEVEL;
level->Invalidate();
tileOffset += level->tilesWide * level->tilesHigh;
char str[1024];
sprintf(str, "_mega_%i", megaTextureFile->numLevels);
// give each level a default fill color
for (int i = 0; i < 4; i++) {
fillColor.color[i] = colors[megaTextureFile->numLevels + 1][i];
}
idImageOpts opts;
opts.format = FMT_DXT5;
opts.colorFormat = CFM_DEFAULT;
opts.gammaMips = 0;
opts.width = MAX_LEVEL_WIDTH;
opts.height = MAX_LEVEL_WIDTH;
opts.textureType = TT_2D;
opts.isPersistant = true;
opts.numMSAASamples = 0;
opts.numLevels = 1;
idTempArray<byte> data(MAX_LEVEL_WIDTH * MAX_LEVEL_WIDTH * 4);
for (int i = 0; i < MAX_LEVEL_WIDTH * MAX_LEVEL_WIDTH; i++) {
((int *)data.Ptr())[i] = fillColor.intVal;
}
megaTextureFile->levels[megaTextureFile->numLevels].image = globalImages->ScratchImage(str, &opts, TF_LINEAR, TR_REPEAT, TD_DIFFUSE);
megaTextureFile->levels[megaTextureFile->numLevels].image->UploadScratch(data.Ptr(), MAX_LEVEL_WIDTH, MAX_LEVEL_WIDTH);
megaTextureFile->numLevels++;
if (width <= TILE_PER_LEVEL && height <= TILE_PER_LEVEL) {
break;
}
width = (width + 1) >> 1;
height = (height + 1) >> 1;
}
return megaTextureFile;
}
/*
========================
rvmMegaTextureFile::ReadTile
========================
*/
void rvmMegaTextureFile::ReadTile(byte *tileBuffer, int tileNum) {
int tileSize = TILE_SIZE * TILE_SIZE;
fileHandle->Seek(tileNum * tileSize, FS_SEEK_SET);
//memset(data, 128, sizeof(data));
fileHandle->Read(tileBuffer, tileSize);
}
/*
===========================
rvmMegaTextureFile::UpdateForCenter
===========================
*/
void rvmMegaTextureFile::UpdateForCenter(float texCenter[2]) {
for (int i = 0; i < numLevels; i++) {
levels[i].UpdateForCenter(texCenter);
}
}
/*
===========================
rvmMegaTextureFile::Invalidate
===========================
*/
void rvmMegaTextureFile::Invalidate(void) {
for (int i = 0; i < numLevels; i++) {
levels[i].Invalidate();
}
}
/*
===========================
rvmMegaTextureFile::BindForViewOrigin
===========================
*/
void rvmMegaTextureFile::BindForViewOrigin(const idVec3 viewOrigin) {
// borderClamp image goes in texture 0
GL_SelectTexture(0);
globalImages->borderClampImage->Bind();
// level images in higher textures, blurriest first
for (int i = 0; i < 7; i++) {
GL_SelectTexture(1 + i);
if (i >= numLevels) {
globalImages->whiteImage->Bind();
static float parms[4] = { -2, -2, 0, 1 }; // no contribution
//glProgramLocalParameter4fvARB( GL_VERTEX_PROGRAM_ARB, i, parms );
renderProgManager.SetUniformValue((const renderParm_t)(RENDERPARM_MEGALEVEL0 + i), parms);
}
else {
idTextureLevel *level = &levels[numLevels - 1 - i];
if (idMegaTexture::r_showMegaTexture.GetBool()) {
if (i & 1) {
globalImages->blackImage->Bind();
}
else {
globalImages->whiteImage->Bind();
}
}
else {
level->image->Bind();
}
//glProgramLocalParameter4fvARB( GL_VERTEX_PROGRAM_ARB, i, level->parms );
renderProgManager.SetUniformValue((const renderParm_t)(RENDERPARM_MEGALEVEL0 + i), level->parms);
}
}
float parms[4];
parms[0] = 0;
parms[1] = 0;
parms[2] = 0;
parms[3] = 1;
renderProgManager.SetUniformValue((const renderParm_t)(RENDERPARM_MEGALEVEL0 + 7), parms);
//glProgramLocalParameter4fvARB( GL_VERTEX_PROGRAM_ARB, 7, parms );
//parms[0] = 1;
//parms[1] = 1;
//parms[2] = r_terrainScale.GetFloat();
//parms[3] = 1;
//glProgramLocalParameter4fvARB( GL_VERTEX_PROGRAM_ARB, 8, parms );
}