Files
Doom2DosOriginal/I_SOUND.H
T

1 line
439 B
C++

#ifndef __SOUND__
#define __SOUND__
#define SND_TICRATE 140 // tic rate for updating sound
#define SND_MAXSONGS 40 // max number of songs in game
#define SND_SAMPLERATE 11025 // sample rate of sound effects
typedef enum
{
snd_none,
snd_PC,
snd_Adlib,
snd_SB,
snd_PAS,
snd_GUS,
snd_MPU,
snd_MPU2,
snd_MPU3,
snd_AWE,
snd_ENS,
snd_CODEC,
NUM_SCARDS
} cardenum_t;
#endif