Files
Doom2DosOriginal/HU_STUFF.H
T

1 line
852 B
C++

#ifndef __HU_STUFF_H__
#define __HU_STUFF_H__
#define HU_FONTSTART '!' // the first font characters
#define HU_FONTEND '_' // the last font characters
#define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1) // # of glyphs in font
#define HU_BROADCAST 5
#define HU_MSGREFRESH KEY_ENTER
#define HU_MSGX 0
#define HU_MSGY 0
#define HU_MSGWIDTH 64 // in characters
#define HU_MSGHEIGHT 1 // in lines
#define HU_MSGTIMEOUT (4*TICRATE)
#define HU_TITLE (mapnames[(gameepisode-1)*9+gamemap-1])
#define HU_TITLE2 (mapnames2[gamemap-1])
#define HU_TITLEHEIGHT 1
#define HU_TITLEX 0
#define HU_TITLEY (167 - SHORT(hu_font[0]->height))
#define HU_INPUTTOGGLE 't'
#define HU_INPUTX HU_MSGX
#define HU_INPUTY (HU_MSGY + HU_MSGHEIGHT*(SHORT(hu_font[0]->height) + 1))
#define HU_INPUTWIDTH 64
#define HU_INPUTHEIGHT 1
#endif