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C++

#include "doomdef.h"
#include "p_local.h"
/*
==============================================================================
P_CheckSight
==============================================================================
*/
fixed_t sightzstart; // eye z of looker
fixed_t topslope, bottomslope; // slopes to top and bottom of target
divline_t strace; // from t1 to t2
fixed_t t2x, t2y;
int sightcounts[2];
/*
===============================================================================
=
= P_DivlineSide
=
= Returns side 0 (front), 1 (back), or 2 (on)
===============================================================================
*/
int P_DivlineSide (fixed_t x, fixed_t y, divline_t *node)
{
fixed_t dx,dy;
fixed_t left, right;
if (!node->dx)
{
if (x==node->x)
return 2;
if (x <= node->x)
return node->dy > 0;
return node->dy < 0;
}
if (!node->dy)
{
if (x==node->y)
return 2;
if (y <= node->y)
return node->dx < 0;
return node->dx > 0;
}
dx = (x - node->x);
dy = (y - node->y);
left = (node->dy>>FRACBITS) * (dx>>FRACBITS);
right = (dy>>FRACBITS) * (node->dx>>FRACBITS);
if (right < left)
return 0; // front side
if (left == right)
return 2;
return 1; // back side
}
/*
===============
=
= P_InterceptVector2
=
= Returns the fractional intercept point along the first divline
=
= This is only called by the addthings and addlines traversers
===============
*/
fixed_t P_InterceptVector2 (divline_t *v2, divline_t *v1)
{
fixed_t frac, num, den;
den = FixedMul (v1->dy>>8,v2->dx) - FixedMul(v1->dx>>8,v2->dy);
if (den == 0)
return 0;
// I_Error ("P_InterceptVector: parallel");
num = FixedMul ( (v1->x - v2->x)>>8 ,v1->dy) +
FixedMul ( (v2->y - v1->y)>>8 , v1->dx);
frac = FixedDiv (num , den);
return frac;
}
/*
=================
=
= P_CrossSubsector
=
= Returns true if strace crosses the given subsector successfuly
=================
*/
boolean P_CrossSubsector (int num)
{
seg_t *seg;
line_t *line;
int s1, s2;
int count;
subsector_t *sub;
sector_t *front, *back;
fixed_t opentop, openbottom;
divline_t divl;
vertex_t *v1, *v2;
fixed_t frac, slope;
#ifdef RANGECHECK
if (num>=numsubsectors)
I_Error ("P_CrossSubsector: ss %i with numss = %i",num, numsubsectors);
#endif
sub = &subsectors[num];
//
// check lines
//
count = sub->numlines;
seg = &segs[sub->firstline];
for ( ; count ; seg++, count--)
{
line = seg->linedef;
if (line->validcount == validcount)
continue; // allready checked other side
line->validcount = validcount;
v1 = line->v1;
v2 = line->v2;
s1 = P_DivlineSide (v1->x,v1->y, &strace);
s2 = P_DivlineSide (v2->x, v2->y, &strace);
if (s1 == s2)
continue; // line isn't crossed
divl.x = v1->x;
divl.y = v1->y;
divl.dx = v2->x - v1->x;
divl.dy = v2->y - v1->y;
s1 = P_DivlineSide (strace.x, strace.y, &divl);
s2 = P_DivlineSide (t2x, t2y, &divl);
if (s1 == s2)
continue; // line isn't crossed
if ( !(line->flags & ML_TWOSIDED) )
return false; // stop
//
// crosses a two sided line
//
front = seg->frontsector;
back = seg->backsector;
if (front->floorheight == back->floorheight
&& front->ceilingheight == back->ceilingheight)
continue; // no wall to block sight with
if (front->ceilingheight < back->ceilingheight)
opentop = front->ceilingheight;
else
opentop = back->ceilingheight;
if (front->floorheight > back->floorheight)
openbottom = front->floorheight;
else
openbottom = back->floorheight;
if (openbottom >= opentop) // quick test for totally closed doors
return false; // stop
frac = P_InterceptVector2 (&strace, &divl);
if (front->floorheight != back->floorheight)
{
slope = FixedDiv (openbottom - sightzstart , frac);
if (slope > bottomslope)
bottomslope = slope;
}
if (front->ceilingheight != back->ceilingheight)
{
slope = FixedDiv (opentop - sightzstart , frac);
if (slope < topslope)
topslope = slope;
}
if (topslope <= bottomslope)
return false; // stop
}
return true; // passed the subsector ok
}
/*
=================
=
= P_CrossBSPNode
=
= Returns true if strace crosses the given node successfuly
=================
*/
boolean P_CrossBSPNode (int bspnum)
{
node_t *bsp;
int side;
if (bspnum & NF_SUBSECTOR)
{
if (bspnum == -1)
return P_CrossSubsector (0);
else
return P_CrossSubsector (bspnum&(~NF_SUBSECTOR));
}
bsp = &nodes[bspnum];
//
// decide which side the start point is on
//
side = P_DivlineSide (strace.x, strace.y, (divline_t *)bsp);
if (side == 2)
side = 0; // an "on" should cross both sides
// cross the starting side
if (!P_CrossBSPNode (bsp->children[side]) )
return false;
// the partition plane is crossed here
if (side == P_DivlineSide (t2x, t2y,(divline_t *)bsp))
return true; // the line doesn't touch the other side
// cross the ending side
return P_CrossBSPNode (bsp->children[side^1]);
}
/*
=====================
=
= P_CheckSight
=
= Returns true if a straight line between t1 and t2 is unobstructed
=
=====================
*/
boolean P_CheckSight (mobj_t *t1, mobj_t *t2)
{
int s1, s2;
int pnum, bytenum, bitnum;
//
// check for trivial rejection
//
s1 = (t1->subsector->sector - sectors);
s2 = (t2->subsector->sector - sectors);
pnum = s1*numsectors + s2;
bytenum = pnum>>3;
bitnum = 1 << (pnum&7);
if (rejectmatrix[bytenum]&bitnum)
{
sightcounts[0]++;
return false; // can't possibly be connected
}
// look from eyes of t1 to any part of t2
sightcounts[1]++;
validcount++;
sightzstart = t1->z + t1->height - (t1->height>>2);
topslope = (t2->z+t2->height) - sightzstart;
bottomslope = (t2->z) - sightzstart;
strace.x = t1->x;
strace.y = t1->y;
t2x = t2->x;
t2y = t2->y;
strace.dx = t2->x - t1->x;
strace.dy = t2->y - t1->y;
return P_CrossBSPNode (numnodes-1); // the head node is the last node output
}