1 line
13 KiB
C++
1 line
13 KiB
C++
//
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// Printed strings for translation
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//
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//
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// D_Main.C
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//
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#define D_DEVSTR "Development mode ON.\n"
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#define D_CDROM "CD-ROM Version: default.cfg from c:\\doomdata\n"
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//
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// M_Menu.C
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//
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#define PRESSKEY "press a key."
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#define PRESSYN "press y or n."
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#define QUITMSG "are you sure you want to\nquit this great game?"
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#define LOADNET "you can't do load while in a net game!\n\n"PRESSKEY
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#define QLOADNET "you can't quickload during a netgame!\n\n"PRESSKEY
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#define QSAVESPOT "you haven't picked a quicksave slot yet!\n\n"PRESSKEY
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#define SAVEDEAD "you can't save if you aren't playing!\n\n"PRESSKEY
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#define QSPROMPT "quicksave over your game named\n\n'%s'?\n\n"PRESSYN
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#define QLPROMPT "do you want to quickload the game named"\
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"\n\n'%s'?\n\n"PRESSYN
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#define NEWGAME "you can't start a new game\n"\
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"while in a network game.\n\n"PRESSKEY
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#define NIGHTMARE "are you sure? this skill level\n"\
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"isn't even remotely fair.\n\n"PRESSYN
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#define SWSTRING "this is the shareware version of doom.\n\n"\
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"you need to order the entire trilogy.\n\n"PRESSKEY
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#define MSGOFF "Messages OFF"
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#define MSGON "Messages ON"
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#define NETEND "you can't end a netgame!\n\n"PRESSKEY
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#define ENDGAME "are you sure you want to end the game?\n\n"PRESSYN
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#ifdef __WATCOMC__
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#define DOSY "(press y to quit to dos.)"
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#else
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#define DOSY "(press y to quit)"
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#endif
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#define DETAILHI "High detail"
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#define DETAILLO "Low detail"
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#define GAMMALVL0 "Gamma correction OFF"
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#define GAMMALVL1 "Gamma correction level 1"
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#define GAMMALVL2 "Gamma correction level 2"
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#define GAMMALVL3 "Gamma correction level 3"
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#define GAMMALVL4 "Gamma correction level 4"
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#define EMPTYSTRING "empty slot"
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//
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// P_inter.C
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//
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#define GOTARMOR "Picked up the armor."
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#define GOTMEGA "Picked up the MegaArmor!"
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#define GOTHTHBONUS "Picked up a health bonus."
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#define GOTARMBONUS "Picked up an armor bonus."
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#define GOTSTIM "Picked up a stimpack."
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#define GOTMEDINEED "Picked up a medikit that you REALLY need!"
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#define GOTMEDIKIT "Picked up a medikit."
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#define GOTSUPER "Supercharge!"
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#define GOTBLUECARD "Picked up a blue keycard."
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#define GOTYELWCARD "Picked up a yellow keycard."
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#define GOTREDCARD "Picked up a red keycard."
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#define GOTBLUESKUL "Picked up a blue skull key."
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#define GOTYELWSKUL "Picked up a yellow skull key."
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#define GOTREDSKULL "Picked up a red skull key."
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#define GOTINVUL "Invulnerability!"
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#define GOTBERSERK "Berserk!"
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#define GOTINVIS "Partial Invisibility"
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#define GOTSUIT "Radiation Shielding Suit"
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#define GOTMAP "Computer Area Map"
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#define GOTVISOR "Light Amplification Visor"
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#define GOTMSPHERE "MegaSphere!"
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#define GOTCLIP "Picked up a clip."
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#define GOTCLIPBOX "Picked up a box of bullets."
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#define GOTROCKET "Picked up a rocket."
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#define GOTROCKBOX "Picked up a box of rockets."
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#define GOTCELL "Picked up an energy cell."
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#define GOTCELLBOX "Picked up an energy cell pack."
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#define GOTSHELLS "Picked up 4 shotgun shells."
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#define GOTSHELLBOX "Picked up a box of shotgun shells."
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#define GOTBACKPACK "Picked up a backpack full of ammo!"
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#define GOTBFG9000 "You got the BFG9000! Oh, yes."
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#define GOTCHAINGUN "You got the chaingun!"
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#define GOTCHAINSAW "A chainsaw! Find some meat!"
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#define GOTLAUNCHER "You got the rocket launcher!"
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#define GOTPLASMA "You got the plasma gun!"
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#define GOTSHOTGUN "You got the shotgun!"
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#define GOTSHOTGUN2 "You got the super shotgun!"
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//
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// P_Doors.C
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//
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#define PD_BLUEO "You need a blue key to activate this object"
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#define PD_REDO "You need a red key to activate this object"
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#define PD_YELLOWO "You need a yellow key to activate this object"
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#define PD_BLUEK "You need a blue key to open this door"
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#define PD_REDK "You need a red key to open this door"
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#define PD_YELLOWK "You need a yellow key to open this door"
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//
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// G_game.C
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//
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#define GGSAVED "game saved."
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//
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// HU_stuff.C
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//
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#define HUSTR_MSGU "[Message unsent]"
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#define HUSTR_E1M1 "E1M1: Hangar"
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#define HUSTR_E1M2 "E1M2: Nuclear Plant"
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#define HUSTR_E1M3 "E1M3: Toxin Refinery"
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#define HUSTR_E1M4 "E1M4: Command Control"
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#define HUSTR_E1M5 "E1M5: Phobos Lab"
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#define HUSTR_E1M6 "E1M6: Central Processing"
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#define HUSTR_E1M7 "E1M7: Computer Station"
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#define HUSTR_E1M8 "E1M8: Phobos Anomaly"
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#define HUSTR_E1M9 "E1M9: Military Base"
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#define HUSTR_E2M1 "E2M1: Deimos Anomaly"
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#define HUSTR_E2M2 "E2M2: Containment Area"
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#define HUSTR_E2M3 "E2M3: Refinery"
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#define HUSTR_E2M4 "E2M4: Deimos Lab"
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#define HUSTR_E2M5 "E2M5: Command Center"
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#define HUSTR_E2M6 "E2M6: Halls of the Damned"
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#define HUSTR_E2M7 "E2M7: Spawning Vats"
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#define HUSTR_E2M8 "E2M8: Tower of Babel"
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#define HUSTR_E2M9 "E2M9: Fortress of Mystery"
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#define HUSTR_E3M1 "E3M1: Hell Keep"
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#define HUSTR_E3M2 "E3M2: Slough of Despair"
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#define HUSTR_E3M3 "E3M3: Pandemonium"
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#define HUSTR_E3M4 "E3M4: House of Pain"
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#define HUSTR_E3M5 "E3M5: Unholy Cathedral"
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#define HUSTR_E3M6 "E3M6: Mt. Erebus"
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#define HUSTR_E3M7 "E3M7: Limbo"
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#define HUSTR_E3M8 "E3M8: Dis"
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#define HUSTR_E3M9 "E3M9: Warrens"
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#define HUSTR_1 "level 1: entryway"
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#define HUSTR_2 "level 2: underhalls"
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#define HUSTR_3 "level 3: the gantlet"
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#define HUSTR_4 "level 4: the focus"
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#define HUSTR_5 "level 5: the waste tunnels"
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#define HUSTR_6 "level 6: the crusher"
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#define HUSTR_7 "level 7: dead simple"
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#define HUSTR_8 "level 8: tricks and traps"
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#define HUSTR_9 "level 9: the pit"
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#define HUSTR_10 "level 10: refueling base"
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#define HUSTR_11 "level 11: 'o' of destruction!"
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#define HUSTR_12 "level 12: the factory"
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#define HUSTR_13 "level 13: downtown"
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#define HUSTR_14 "level 14: the inmost dens"
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#define HUSTR_15 "level 15: industrial zone"
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#define HUSTR_16 "level 16: suburbs"
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#define HUSTR_17 "level 17: tenements"
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#define HUSTR_18 "level 18: the courtyard"
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#define HUSTR_19 "level 19: the citadel"
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#define HUSTR_20 "level 20: gotcha!"
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#define HUSTR_21 "level 21: nirvana"
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#define HUSTR_22 "level 22: the catacombs"
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#define HUSTR_23 "level 23: barrels o' fun"
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#define HUSTR_24 "level 24: the chasm"
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#define HUSTR_25 "level 25: bloodfalls"
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#define HUSTR_26 "level 26: the abandoned mines"
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#define HUSTR_27 "level 27: monster condo"
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#define HUSTR_28 "level 28: the spirit world"
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#define HUSTR_29 "level 29: the living end"
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#define HUSTR_30 "level 30: icon of sin"
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#define HUSTR_31 "level 31: wolfenstein"
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#define HUSTR_32 "level 32: grosse"
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#define HUSTR_CHATMACRO1 "I'm ready to kick butt!"
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#define HUSTR_CHATMACRO2 "I'm OK."
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#define HUSTR_CHATMACRO3 "I'm not looking too good!"
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#define HUSTR_CHATMACRO4 "Help!"
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#define HUSTR_CHATMACRO5 "You suck!"
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#define HUSTR_CHATMACRO6 "Next time, scumbag..."
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#define HUSTR_CHATMACRO7 "Come here!"
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#define HUSTR_CHATMACRO8 "I'll take care of it."
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#define HUSTR_CHATMACRO9 "Yes"
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#define HUSTR_CHATMACRO0 "No"
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#define HUSTR_TALKTOSELF1 "You mumble to yourself"
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#define HUSTR_TALKTOSELF2 "Who's there?"
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#define HUSTR_TALKTOSELF3 "You scare yourself"
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#define HUSTR_TALKTOSELF4 "You start to rave"
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#define HUSTR_TALKTOSELF5 "You've lost it..."
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#define HUSTR_MESSAGESENT "[Message Sent]"
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// The following should NOT be changed unless it seems
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// just AWFULLY necessary
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#define HUSTR_PLRGREEN "Green: "
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#define HUSTR_PLRINDIGO "Indigo: "
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#define HUSTR_PLRBROWN "Brown: "
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#define HUSTR_PLRRED "Red: "
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#define HUSTR_KEYGREEN 'g'
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#define HUSTR_KEYINDIGO 'i'
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#define HUSTR_KEYBROWN 'b'
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#define HUSTR_KEYRED 'r'
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//
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// AM_map.C
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//
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#define AMSTR_FOLLOWON "Follow Mode ON"
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#define AMSTR_FOLLOWOFF "Follow Mode OFF"
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#define AMSTR_GRIDON "Grid ON"
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#define AMSTR_GRIDOFF "Grid OFF"
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#define AMSTR_MARKEDSPOT "Marked Spot"
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#define AMSTR_MARKSCLEARED "All Marks Cleared"
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//
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// ST_stuff.C
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//
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#define STSTR_MUS "Music Change"
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#define STSTR_NOMUS "IMPOSSIBLE SELECTION"
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#define STSTR_DQDON "Degreelessness Mode On"
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#define STSTR_DQDOFF "Degreelessness Mode Off"
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#define STSTR_KFAADDED "Very Happy Ammo Added"
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#define STSTR_FAADDED "Ammo (no keys) Added"
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#define STSTR_NCON "No Clipping Mode ON"
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#define STSTR_NCOFF "No Clipping Mode OFF"
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#define STSTR_BEHOLD "inVuln, Str, Inviso, Rad, Allmap, or Lite-amp"
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#define STSTR_BEHOLDX "Power-up Toggled"
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#define STSTR_CHOPPERS "... doesn't suck - GM"
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#define STSTR_CLEV "Changing Level..."
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//
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// F_Finale.C
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//
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#define E1TEXT "Once you beat the big badasses and\n"\
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"clean out the moon base you're supposed\n"\
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"to win, aren't you? Aren't you? Where's\n"\
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"your fat reward and ticket home? What\n"\
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"the hell is this? It's not supposed to\n"\
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"end this way!\n"\
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"\n" \
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"It stinks like rotten meat, but looks\n"\
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"like the lost Deimos base. Looks like\n"\
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"you're stuck on The Shores of Hell.\n"\
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"The only way out is through.\n"\
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"\n"\
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"To continue the DOOM experience, play\n"\
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"The Shores of Hell and its amazing\n"\
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"sequel, Inferno!\n"
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#define E2TEXT "You've done it! The hideous cyber-\n"\
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"demon lord that ruled the lost Deimos\n"\
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"moon base has been slain and you\n"\
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"are triumphant! But ... where are\n"\
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"you? You clamber to the edge of the\n"\
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"moon and look down to see the awful\n"\
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"truth.\n" \
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"\n"\
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"Deimos floats above Hell itself!\n"\
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"You've never heard of anyone escaping\n"\
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"from Hell, but you'll make the bastards\n"\
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"sorry they ever heard of you! Quickly,\n"\
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"you rappel down to the surface of\n"\
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"Hell.\n"\
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"\n" \
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"Now, it's on to the final chapter of\n"\
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"DOOM! -- Inferno."
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#define E3TEXT "The loathsome spiderdemon that\n"\
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"masterminded the invasion of the moon\n"\
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"bases and caused so much death has had\n"\
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"its ass kicked for all time.\n"\
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"\n"\
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"A hidden doorway opens and you enter.\n"\
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"You've proven too tough for Hell to\n"\
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"contain, and now Hell at last plays\n"\
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"fair -- for you emerge from the door\n"\
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"to see the green fields of Earth!\n"\
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"Home at last.\n" \
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"\n"\
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"You wonder what's been happening on\n"\
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"Earth while you were battling evil\n"\
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"unleashed. It's good that no Hell-\n"\
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"spawn could have come through that\n"\
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"door with you ..."
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// after level 6, put this:
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#define C1TEXT "YOU HAVE ENTERED DEEPLY INTO THE INFESTED\n" \
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"STARPORT. BUT SOMETHING IS WRONG. THE\n" \
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"MONSTERS HAVE BROUGHT THEIR OWN REALITY\n" \
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"WITH THEM, AND THE STARPORT'S TECHNOLOGY\n" \
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"IS BEING SUBVERTED BY THEIR PRESENCE.\n" \
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"\n"\
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"AHEAD, YOU SEE AN OUTPOST OF HELL, A\n" \
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"FORTIFIED ZONE. IF YOU CAN GET PAST IT,\n" \
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"YOU CAN PENETRATE INTO THE HAUNTED HEART\n" \
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"OF THE STARBASE AND FIND THE CONTROLLING\n" \
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"SWITCH WHICH HOLDS EARTH'S POPULATION\n" \
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"HOSTAGE."
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// After level 11, put this:
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#define C2TEXT "YOU HAVE WON! YOUR VICTORY HAS ENABLED\n" \
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"HUMANKIND TO EVACUATE EARTH AND ESCAPE\n"\
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"THE NIGHTMARE. NOW YOU ARE THE ONLY\n"\
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"HUMAN LEFT ON THE FACE OF THE PLANET.\n"\
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"CANNIBAL MUTATIONS, CARNIVOROUS ALIENS,\n"\
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"AND EVIL SPIRITS ARE YOUR ONLY NEIGHBORS.\n"\
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"YOU SIT BACK AND WAIT FOR DEATH, CONTENT\n"\
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"THAT YOU HAVE SAVED YOUR SPECIES.\n"\
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"\n"\
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"BUT THEN, EARTH CONTROL BEAMS DOWN A\n"\
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"MESSAGE FROM SPACE: \"SENSORS HAVE LOCATED\n"\
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"THE SOURCE OF THE ALIEN INVASION. IF YOU\n"\
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"GO THERE, YOU MAY BE ABLE TO BLOCK THEIR\n"\
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"ENTRY. THE ALIEN BASE IS IN THE HEART OF\n"\
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"YOUR OWN HOME CITY, NOT FAR FROM THE\n"\
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"STARPORT.\" SLOWLY AND PAINFULLY YOU GET\n"\
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"UP AND RETURN TO THE FRAY."
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// After level 20, put this:
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#define C3TEXT "YOU ARE AT THE CORRUPT HEART OF THE CITY,\n"\
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"SURROUNDED BY THE CORPSES OF YOUR ENEMIES.\n"\
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"YOU SEE NO WAY TO DESTROY THE CREATURES'\n"\
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"ENTRYWAY ON THIS SIDE, SO YOU CLENCH YOUR\n"\
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"TEETH AND PLUNGE THROUGH IT.\n"\
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"\n"\
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"THERE MUST BE A WAY TO CLOSE IT ON THE\n"\
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"OTHER SIDE. WHAT DO YOU CARE IF YOU'VE\n"\
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"GOT TO GO THROUGH HELL TO GET TO IT?"
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// After level 29, put this:
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#define C4TEXT "THE HORRENDOUS VISAGE OF THE BIGGEST\n"\
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"DEMON YOU'VE EVER SEEN CRUMBLES BEFORE\n"\
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"YOU, AFTER YOU PUMP YOUR ROCKETS INTO\n"\
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"HIS EXPOSED BRAIN. THE MONSTER SHRIVELS\n"\
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"UP AND DIES, ITS THRASHING LIMBS\n"\
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"DEVASTATING UNTOLD MILES OF HELL'S\n"\
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"SURFACE.\n"\
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"\n"\
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"YOU'VE DONE IT. THE INVASION IS OVER.\n"\
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"EARTH IS SAVED. HELL IS A WRECK. YOU\n"\
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"WONDER WHERE BAD FOLKS WILL GO WHEN THEY\n"\
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"DIE, NOW. WIPING THE SWEAT FROM YOUR\n"\
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"FOREHEAD YOU BEGIN THE LONG TREK BACK\n"\
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"HOME. REBUILDING EARTH OUGHT TO BE A\n"\
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"LOT MORE FUN THAN RUINING IT WAS.\n"
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// Before level 31, put this:
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#define C5TEXT "CONGRATULATIONS, YOU'VE FOUND THE SECRET\n"\
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"LEVEL! LOOKS LIKE IT'S BEEN BUILT BY\n"\
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"HUMANS, RATHER THAN DEMONS. YOU WONDER\n"\
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"WHO THE INMATES OF THIS CORNER OF HELL\n"\
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"WILL BE."
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// Before level 32, put this:
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#define C6TEXT "CONGRATULATIONS, YOU'VE FOUND THE\n"\
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"SUPER SECRET LEVEL! YOU'D BETTER\n"\
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"BLAZE THROUGH THIS ONE!\n"
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//
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// Character cast strings F_FINALE.C
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//
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#define CC_ZOMBIE "ZOMBIEMAN"
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#define CC_SHOTGUN "SHOTGUN GUY"
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#define CC_HEAVY "HEAVY WEAPON DUDE"
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#define CC_IMP "IMP"
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#define CC_DEMON "DEMON"
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#define CC_LOST "LOST SOUL"
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#define CC_CACO "CACODEMON"
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#define CC_HELL "HELL KNIGHT"
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#define CC_BARON "BARON OF HELL"
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#define CC_ARACH "ARACHNOTRON"
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#define CC_PAIN "PAIN ELEMENTAL"
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#define CC_REVEN "REVENANT"
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#define CC_MANCU "MANCUBUS"
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#define CC_ARCH "ARCH-VILE"
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#define CC_SPIDER "THE SPIDER MASTERMIND"
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#define CC_CYBER "THE CYBERDEMON"
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#define CC_HERO "OUR HERO"
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