#ifndef __STSTUFF_H__ #define __STSTUFF_H__ // For damage/bonus red-/gold-shifts #define STARTREDPALS 1 #define STARTBONUSPALS 9 #define NUMREDPALS 8 #define NUMBONUSPALS 4 #define RADIATIONPAL 13 // N/256*100% probability that the normal face state will change #define ST_FACEPROBABILITY 96 // for Responder #define ST_TOGGLECHAT KEY_ENTER // Location/size of status bar #define ST_WIDTH SCREENWIDTH #define ST_HEIGHT 32 #define ST_X 0 #define ST_X2 104 #define ST_Y (SCREENHEIGHT - ST_HEIGHT) #define ST_FX 143 #define ST_FY 169 // Should be set to patch width for tall numbers later on #define ST_TALLNUMWIDTH (tallnum[0]->width) // number of status faces #define ST_NUMPAINFACES 5 #define ST_NUMSTRAIGHTFACES 3 #define ST_NUMTURNFACES 2 #define ST_NUMSPECIALFACES 3 #define ST_FACESTRIDE (ST_NUMSTRAIGHTFACES+ST_NUMTURNFACES+ST_NUMSPECIALFACES) #define ST_NUMEXTRAFACES 2 #define ST_NUMFACES (ST_FACESTRIDE*ST_NUMPAINFACES+ST_NUMEXTRAFACES) #define ST_TURNOFFSET (ST_NUMSTRAIGHTFACES) #define ST_OUCHOFFSET (ST_TURNOFFSET + ST_NUMTURNFACES) #define ST_EVILGRINOFFSET (ST_OUCHOFFSET + 1) #define ST_RAMPAGEOFFSET (ST_EVILGRINOFFSET + 1) #define ST_GODFACE (ST_NUMPAINFACES*ST_FACESTRIDE) #define ST_DEADFACE (ST_GODFACE+1) #define ST_FACESX 143 #define ST_FACESY 168 #define ST_EVILGRINCOUNT (2*TICRATE) #define ST_STRAIGHTFACECOUNT (TICRATE/2) #define ST_TURNCOUNT (1*TICRATE) #define ST_OUCHCOUNT (1*TICRATE) #define ST_RAMPAGEDELAY (2*TICRATE) #define ST_MUCHPAIN 20 // location and size of statistics, justified according to widget type #define ST_AMMOWIDTH 3 // AMMO number pos. #define ST_AMMOX 44 #define ST_AMMOY 171 #define ST_HEALTHWIDTH 3 // HEALTH number pos. #define ST_HEALTHX 90 #define ST_HEALTHY 171 #define ST_ARMSX 111 #define ST_ARMSY 172 #define ST_ARMSBGX 104 #define ST_ARMSBGY 168 #define ST_ARMSXSPACE 12 #define ST_ARMSYSPACE 10 #define ST_FRAGSX 138 #define ST_FRAGSY 171 #define ST_FRAGSWIDTH 2 #define ST_ARMORWIDTH 3 // ARMOR number pos. #define ST_ARMORX 221 #define ST_ARMORY 171 #define ST_KEY0WIDTH 8 #define ST_KEY0HEIGHT 5 #define ST_KEY0X 239 #define ST_KEY0Y 171 #define ST_KEY1WIDTH ST_KEY0WIDTH #define ST_KEY1X 239 #define ST_KEY1Y 181 #define ST_KEY2WIDTH ST_KEY0WIDTH #define ST_KEY2X 239 #define ST_KEY2Y 191 #define ST_AMMO0WIDTH 3 #define ST_AMMO0HEIGHT 6 #define ST_AMMO0X 288 #define ST_AMMO0Y 173 #define ST_AMMO1WIDTH ST_AMMO0WIDTH #define ST_AMMO1X 288 #define ST_AMMO1Y 179 #define ST_AMMO2WIDTH ST_AMMO0WIDTH #define ST_AMMO2X 288 #define ST_AMMO2Y 191 #define ST_AMMO3WIDTH ST_AMMO0WIDTH #define ST_AMMO3X 288 #define ST_AMMO3Y 185 #define ST_MAXAMMO0WIDTH 3 #define ST_MAXAMMO0HEIGHT 5 #define ST_MAXAMMO0X 314 #define ST_MAXAMMO0Y 173 #define ST_MAXAMMO1WIDTH ST_MAXAMMO0WIDTH #define ST_MAXAMMO1X 314 #define ST_MAXAMMO1Y 179 #define ST_MAXAMMO2WIDTH ST_MAXAMMO0WIDTH #define ST_MAXAMMO2X 314 #define ST_MAXAMMO2Y 191 #define ST_MAXAMMO3WIDTH ST_MAXAMMO0WIDTH #define ST_MAXAMMO3X 314 #define ST_MAXAMMO3Y 185 #define ST_WEAPON0X 110 // pistol #define ST_WEAPON0Y 172 #define ST_WEAPON1X 122 // shotgun #define ST_WEAPON1Y 172 #define ST_WEAPON2X 134 // chain gun #define ST_WEAPON2Y 172 #define ST_WEAPON3X 110 // missile launcher #define ST_WEAPON3Y 181 #define ST_WEAPON4X 122 // plasma gun #define ST_WEAPON4Y 181 #define ST_WEAPON5X 134 // bfg #define ST_WEAPON5Y 181 #define ST_WPNSX 109 // WPNS title #define ST_WPNSY 191 #define ST_DETHX 109 // DETH title #define ST_DETHY 191 // incoming messages window location //#define ST_MSGTEXTX (viewwindowx) //#define ST_MSGTEXTY (viewwindowy+viewheight-18) #define ST_MSGTEXTX 0 #define ST_MSGTEXTY 0 #define ST_MSGWIDTH 52 // in characters #define ST_MSGHEIGHT 1 // in lines #define ST_OUTTEXTX 0 #define ST_OUTTEXTY 6 #define ST_OUTWIDTH 52 // in characters #define ST_OUTHEIGHT 1 // in lines #define ST_MAPWIDTH (strlen(mapnames[(gameepisode-1)*9+(gamemap-1)])) #define ST_MAPTITLEX (SCREENWIDTH - ST_MAPWIDTH * ST_CHATFONTWIDTH) #define ST_MAPTITLEY 0 #define ST_MAPHEIGHT 1 // states for status bar code typedef enum { AutomapState, FirstPersonState } st_stateenum_t; // states for the chat code typedef enum { StartChatState, WaitDestState, GetChatState } st_chatstateenum_t; extern weaponinfo_t weaponinfo[]; // found in P_pspr.c boolean ST_Responder(event_t *ev); #endif