#ifndef __HU_STUFF_H__ #define __HU_STUFF_H__ #define HU_FONTSTART '!' // the first font characters #define HU_FONTEND '_' // the last font characters #define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1) // # of glyphs in font #define HU_BROADCAST 5 #define HU_MSGREFRESH KEY_ENTER #define HU_MSGX 0 #define HU_MSGY 0 #define HU_MSGWIDTH 64 // in characters #define HU_MSGHEIGHT 1 // in lines #define HU_MSGTIMEOUT (4*TICRATE) #define HU_TITLE (mapnames[(gameepisode-1)*9+gamemap-1]) #define HU_TITLE2 (mapnames2[gamemap-1]) #define HU_TITLEHEIGHT 1 #define HU_TITLEX 0 #define HU_TITLEY (167 - SHORT(hu_font[0]->height)) #define HU_INPUTTOGGLE 't' #define HU_INPUTX HU_MSGX #define HU_INPUTY (HU_MSGY + HU_MSGHEIGHT*(SHORT(hu_font[0]->height) + 1)) #define HU_INPUTWIDTH 64 #define HU_INPUTHEIGHT 1 #endif