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The DOOM sources as originally released on December 23, 1997
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138
linuxdoom-1.10/r_state.h
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138
linuxdoom-1.10/r_state.h
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// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// Refresh/render internal state variables (global).
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//
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//-----------------------------------------------------------------------------
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#ifndef __R_STATE__
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#define __R_STATE__
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// Need data structure definitions.
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#include "d_player.h"
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#include "r_data.h"
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#ifdef __GNUG__
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#pragma interface
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#endif
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//
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// Refresh internal data structures,
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// for rendering.
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//
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// needed for texture pegging
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extern fixed_t* textureheight;
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// needed for pre rendering (fracs)
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extern fixed_t* spritewidth;
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extern fixed_t* spriteoffset;
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extern fixed_t* spritetopoffset;
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extern lighttable_t* colormaps;
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extern int viewwidth;
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extern int scaledviewwidth;
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extern int viewheight;
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extern int firstflat;
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// for global animation
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extern int* flattranslation;
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extern int* texturetranslation;
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// Sprite....
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extern int firstspritelump;
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extern int lastspritelump;
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extern int numspritelumps;
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//
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// Lookup tables for map data.
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//
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extern int numsprites;
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extern spritedef_t* sprites;
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extern int numvertexes;
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extern vertex_t* vertexes;
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extern int numsegs;
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extern seg_t* segs;
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extern int numsectors;
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extern sector_t* sectors;
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extern int numsubsectors;
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extern subsector_t* subsectors;
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extern int numnodes;
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extern node_t* nodes;
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extern int numlines;
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extern line_t* lines;
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extern int numsides;
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extern side_t* sides;
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//
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// POV data.
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//
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extern fixed_t viewx;
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extern fixed_t viewy;
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extern fixed_t viewz;
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extern angle_t viewangle;
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extern player_t* viewplayer;
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// ?
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extern angle_t clipangle;
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extern int viewangletox[FINEANGLES/2];
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extern angle_t xtoviewangle[SCREENWIDTH+1];
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//extern fixed_t finetangent[FINEANGLES/2];
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extern fixed_t rw_distance;
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extern angle_t rw_normalangle;
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// angle to line origin
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extern int rw_angle1;
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// Segs count?
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extern int sscount;
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extern visplane_t* floorplane;
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extern visplane_t* ceilingplane;
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#endif
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//-----------------------------------------------------------------------------
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//
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// $Log:$
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//
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//-----------------------------------------------------------------------------
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