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The DOOM sources as originally released on December 23, 1997
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122
linuxdoom-1.10/i_sound.h
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122
linuxdoom-1.10/i_sound.h
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// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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//
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// DESCRIPTION:
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// System interface, sound.
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//
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//-----------------------------------------------------------------------------
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#ifndef __I_SOUND__
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#define __I_SOUND__
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#include "doomdef.h"
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// UNIX hack, to be removed.
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#ifdef SNDSERV
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#include <stdio.h>
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extern FILE* sndserver;
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extern char* sndserver_filename;
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#endif
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#include "doomstat.h"
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#include "sounds.h"
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// Init at program start...
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void I_InitSound();
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// ... update sound buffer and audio device at runtime...
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void I_UpdateSound(void);
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void I_SubmitSound(void);
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// ... shut down and relase at program termination.
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void I_ShutdownSound(void);
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//
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// SFX I/O
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//
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// Initialize channels?
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void I_SetChannels();
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// Get raw data lump index for sound descriptor.
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int I_GetSfxLumpNum (sfxinfo_t* sfxinfo );
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// Starts a sound in a particular sound channel.
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int
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I_StartSound
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( int id,
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int vol,
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int sep,
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int pitch,
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int priority );
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// Stops a sound channel.
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void I_StopSound(int handle);
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// Called by S_*() functions
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// to see if a channel is still playing.
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// Returns 0 if no longer playing, 1 if playing.
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int I_SoundIsPlaying(int handle);
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// Updates the volume, separation,
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// and pitch of a sound channel.
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void
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I_UpdateSoundParams
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( int handle,
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int vol,
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int sep,
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int pitch );
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//
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// MUSIC I/O
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//
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void I_InitMusic(void);
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void I_ShutdownMusic(void);
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// Volume.
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void I_SetMusicVolume(int volume);
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// PAUSE game handling.
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void I_PauseSong(int handle);
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void I_ResumeSong(int handle);
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// Registers a song handle to song data.
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int I_RegisterSong(void *data);
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// Called by anything that wishes to start music.
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// plays a song, and when the song is done,
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// starts playing it again in an endless loop.
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// Horrible thing to do, considering.
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void
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I_PlaySong
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( int handle,
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int looping );
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// Stops a song over 3 seconds.
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void I_StopSong(int handle);
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// See above (register), then think backwards
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void I_UnRegisterSong(int handle);
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#endif
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//-----------------------------------------------------------------------------
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//
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// $Log:$
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//
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//-----------------------------------------------------------------------------
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