mirror of
https://github.com/id-Software/DOOM.git
synced 2026-03-19 16:39:36 +01:00
The DOOM sources as originally released on December 23, 1997
This commit is contained in:
138
linuxdoom-1.10/d_items.c
Normal file
138
linuxdoom-1.10/d_items.c
Normal file
@@ -0,0 +1,138 @@
|
||||
// Emacs style mode select -*- C++ -*-
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Id:$
|
||||
//
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
//
|
||||
// This source is available for distribution and/or modification
|
||||
// only under the terms of the DOOM Source Code License as
|
||||
// published by id Software. All rights reserved.
|
||||
//
|
||||
// The source is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
||||
// for more details.
|
||||
//
|
||||
// $Log:$
|
||||
//
|
||||
// DESCRIPTION:
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
static const char
|
||||
rcsid[] = "$Id:$";
|
||||
|
||||
// We are referring to sprite numbers.
|
||||
#include "info.h"
|
||||
|
||||
#ifdef __GNUG__
|
||||
#pragma implementation "d_items.h"
|
||||
#endif
|
||||
#include "d_items.h"
|
||||
|
||||
|
||||
//
|
||||
// PSPRITE ACTIONS for waepons.
|
||||
// This struct controls the weapon animations.
|
||||
//
|
||||
// Each entry is:
|
||||
// ammo/amunition type
|
||||
// upstate
|
||||
// downstate
|
||||
// readystate
|
||||
// atkstate, i.e. attack/fire/hit frame
|
||||
// flashstate, muzzle flash
|
||||
//
|
||||
weaponinfo_t weaponinfo[NUMWEAPONS] =
|
||||
{
|
||||
{
|
||||
// fist
|
||||
am_noammo,
|
||||
S_PUNCHUP,
|
||||
S_PUNCHDOWN,
|
||||
S_PUNCH,
|
||||
S_PUNCH1,
|
||||
S_NULL
|
||||
},
|
||||
{
|
||||
// pistol
|
||||
am_clip,
|
||||
S_PISTOLUP,
|
||||
S_PISTOLDOWN,
|
||||
S_PISTOL,
|
||||
S_PISTOL1,
|
||||
S_PISTOLFLASH
|
||||
},
|
||||
{
|
||||
// shotgun
|
||||
am_shell,
|
||||
S_SGUNUP,
|
||||
S_SGUNDOWN,
|
||||
S_SGUN,
|
||||
S_SGUN1,
|
||||
S_SGUNFLASH1
|
||||
},
|
||||
{
|
||||
// chaingun
|
||||
am_clip,
|
||||
S_CHAINUP,
|
||||
S_CHAINDOWN,
|
||||
S_CHAIN,
|
||||
S_CHAIN1,
|
||||
S_CHAINFLASH1
|
||||
},
|
||||
{
|
||||
// missile launcher
|
||||
am_misl,
|
||||
S_MISSILEUP,
|
||||
S_MISSILEDOWN,
|
||||
S_MISSILE,
|
||||
S_MISSILE1,
|
||||
S_MISSILEFLASH1
|
||||
},
|
||||
{
|
||||
// plasma rifle
|
||||
am_cell,
|
||||
S_PLASMAUP,
|
||||
S_PLASMADOWN,
|
||||
S_PLASMA,
|
||||
S_PLASMA1,
|
||||
S_PLASMAFLASH1
|
||||
},
|
||||
{
|
||||
// bfg 9000
|
||||
am_cell,
|
||||
S_BFGUP,
|
||||
S_BFGDOWN,
|
||||
S_BFG,
|
||||
S_BFG1,
|
||||
S_BFGFLASH1
|
||||
},
|
||||
{
|
||||
// chainsaw
|
||||
am_noammo,
|
||||
S_SAWUP,
|
||||
S_SAWDOWN,
|
||||
S_SAW,
|
||||
S_SAW1,
|
||||
S_NULL
|
||||
},
|
||||
{
|
||||
// super shotgun
|
||||
am_shell,
|
||||
S_DSGUNUP,
|
||||
S_DSGUNDOWN,
|
||||
S_DSGUN,
|
||||
S_DSGUN1,
|
||||
S_DSGUNFLASH1
|
||||
},
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user