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The DOOM sources as originally released on December 23, 1997
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linuxdoom-1.10/FILES2
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linuxdoom-1.10/FILES2
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ChangeLog
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FILES
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FILES2
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Makefile
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-----------------------------------------------------------------------
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Global and misc. stuff
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-----------------------------------------------------------------------
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doomdata.h - external data definitions (WAD file structure)
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doomdef.h - internal data definitions (game structs)
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dstrings.h - printed strings for translation, english
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d_french.h - printed strings for translation
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info.h
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info.c - LUT's for Thing TAB, Frame TAB,
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generated by multigen utility
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dutils.h
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dutils.c - Dave's utilities
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including doubly-linked lists & simple state machines.
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Used in WI, ST, AM, and d_main.c
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------------------------------------------------------------------------
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DOOM game loop and top level stuff
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------------------------------------------------------------------------
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g_game.c - Game loop functions, event handling etc.
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boolean G_CheckDemoStatus (void);
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void G_ReadDemoTiccmd (ticcmd_t *cmd);
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void G_WriteDemoTiccmd (ticcmd_t *cmd);
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void G_PlayerReborn (int player);
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void G_InitNew (skill_t skill, int episode, int map);
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void G_DoReborn (int playernum);
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void G_DoLoadLevel (void);
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void G_DoNewGame (void);
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void G_DoLoadGame (void);
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void G_DoPlayDemo (void);
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void G_DoCompleted (void);
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void G_DoVictory (void);
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void G_DoWorldDone (void);
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void G_DoSaveGame (void);
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d_main.c - event handling, D_DoomMain() and other functions
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NOT int main()
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d_net.c - high level networking protocol code
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------------------------------------------------------------------
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I Interfaces, system specifics
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------------------------------------------------------------------
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i_main.c - main(), calls D_DoomMain().
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i_svgalib.c - Linux SVGAlib code, including main(),
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replaces i_main.c
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i_x.c - X11 with SHM code, use with i_main.c
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i_dga.c - X11 DGA code, use with i_main.c
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i_unix.c - fixed point, networking, and display stuff for UNIX
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i_ibm.c - IBM DOS VGA graphics and key/mouse/joystick,
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use with i_main.c
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i_pcnet.c - IPX networking, DOS
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fpfunc.S - fixed point assembly and (currently) duplicate of
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tmap.S - texture mapping assembly (currently unused)
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------------------------------------------------------------------
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AM AutoMap
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------------------------------------------------------------------
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am_data.h - vector graphics for the automap
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am_map.h
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am_map.c - automap code
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------------------------------------------------------------------
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HU Heads Up
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------------------------------------------------------------------
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hu_lib.h
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hu_lib.c - heads-up text and input code
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hu_stuff.h
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hu_stuff.c - Heads-up displays
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-------------------------------------------------------------------
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M Menu
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-------------------------------------------------------------------
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m_menu.c - DOOM options code and leaving messages
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m_misc.c - misc. HUD text display, input checks, and
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random table, file I/O
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-------------------------------------------------------------------
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P Play???
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-------------------------------------------------------------------
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p_local.h - header for all play modules
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p_spec.h - specials, lighting, doors, plats, texture animation
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p_spec.c - specials, texture animation
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p_doors.c - door code
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p_plats.c - platform raising/lowering code
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p_ceilng.c - active (e.g. crushing) ceilings
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p_floor.c - active (e.g. raising) floors
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p_lights.c - dynamic (e.g. flickering) lighting
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p_switch.c - button switches and animation
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p_enemy.c - enemy AI and animation
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p_inter.c - object/object interaction?
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p_map.c - movement objects, handling of collisions
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p_maputl.c - distance, position etc. utilities for movement
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p_mobj.c - mobile objects handling, spawn etc.
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p_user.c - more movement, bobbing etc.
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p_telept.c - teleportation code
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p_sight.c - LOS checks, REJECT
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p_pspr.c - weapon overlays, bobbing, raising, sprite tables,
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firing, ammo bookkeeping
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p_setup.c - load map from WAF file, setup code
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p_tick.c - savegame function (archive/unarchive),
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thinker list handling, allocation,
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game tick execution (updates)
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-------------------------------------------------------------------
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R Rendering
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-------------------------------------------------------------------
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r_local.h - header for all rendering modules,
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internal map data structure definitions
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r_bsp.c - BSP seg's clipping
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r_data.c - texture column caching, patch assembly,
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flats, colormaps, sprites,
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lookup by name
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r_draw.c - access to framebuffer API, drawing C functions
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r_main.c - geometry functions, trigonometry lookups,
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R_RenderPlayerView
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r_plane.c - floor/ceiling visplanes, sky
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r_segs.c - drawing segs, marking hslices for floors/ceilings
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r_things.c - sprite and sprite frame/rotation handling, drawing
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tables.c - trigonometry lookup tables, static
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v_video.c - gamma correction lookup, patch drawing to rectangle
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-------------------------------------------------------------------
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S Sound
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-------------------------------------------------------------------
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s_sound.c - more sound and music handling
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soundst.h - sound and music data structures
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sounds.h
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sounds.c - sound and music lump LUT's (manually maintained)
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sndserver.h
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sndserver.c - (Irix) sndserver code
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irix.h
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irix.c - SGI Irix sound/sndserver support code
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linux.c - Linux voxware sound/sndserver support code,
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replaces irix.c, uses irix.h
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sun.c - SUN replacement for irix.c
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i_sound.h
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i_sound.c - DOS DMX music and sound interface
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-------------------------------------------------------------------
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ST STatus bar
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-------------------------------------------------------------------
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st_lib.h
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st_lib.c - status bar widget code
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st_stuff.c
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st_stuff.h - status bar code
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-------------------------------------------------------------------
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W Wad file I/O
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-------------------------------------------------------------------
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w_wad.c - lump based functions
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wadread.h
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wadread.c - lump I/O, get SFX
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-------------------------------------------------------------------
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WI WIn / level end screens
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-------------------------------------------------------------------
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wi_data.h - lookups for intermission screens, patch positions
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wi_stuff.h
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wi_stuff.c - intermission animation patchwork
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-------------------------------------------------------------------
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Z Zone memory allocation
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-------------------------------------------------------------------
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z_zone.c
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-------------------------------------------------------------------
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F Final screen animation
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-------------------------------------------------------------------
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f_finale.c - DOOM mission end screens? (bunny)
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-------------------------------------------------------------------
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