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DOOM-iOS/code/prboom/gl_intern.h

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5.3 KiB
C++

/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
* Copyright 2005, 2006 by
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
*
*---------------------------------------------------------------------
*/
#ifndef _GL_INTERN_H
#define _GL_INTERN_H
typedef enum
{
GLDT_UNREGISTERED,
GLDT_BROKEN,
GLDT_PATCH,
GLDT_TEXTURE,
GLDT_FLAT
} GLTexType;
typedef struct
{
int index;
int width,height;
int leftoffset,topoffset;
int tex_width,tex_height;
int realtexwidth, realtexheight;
int buffer_width,buffer_height;
int buffer_size;
int glTexID[CR_LIMIT+MAXPLAYERS];
GLTexType textype;
boolean mipmap;
} GLTexture;
// JDC: moved these to header ---------------------------
#define MAP_COEFF 128.0f
#define MAP_SCALE (MAP_COEFF*(float)FRACUNIT)
typedef struct
{
float x1,x2;
float z1,z2;
} GLSeg;
#define GLDWF_TOP 1
#define GLDWF_M1S 2
#define GLDWF_M2S 3
#define GLDWF_BOT 4
#define GLDWF_SKY 5
#define GLDWF_SKYFLIP 6
typedef struct
{
GLSeg *glseg;
float ytop,ybottom;
float ul,ur,vt,vb;
float light;
float alpha;
float skyymid;
float skyyaw;
GLTexture *gltexture;
byte flag;
#ifdef IPHONE
side_t *side;
#endif
} GLWall;
typedef struct
{
int sectornum;
float light; // the lightlevel of the flat
float uoffs,voffs; // the texture coordinates
float z; // the z position of the flat (height)
GLTexture *gltexture;
boolean ceiling;
} GLFlat;
typedef struct
{
int cm;
float x,y,z;
float vt,vb;
float ul,ur;
float x1,y1;
float x2,y2;
float light;
fixed_t scale;
GLTexture *gltexture;
boolean shadow;
boolean trans;
} GLSprite;
typedef enum
{
GLDIT_NONE,
GLDIT_WALL,
GLDIT_FLAT,
GLDIT_SPRITE
} GLDrawItemType;
typedef struct
{
GLDrawItemType itemtype;
int itemcount;
int firstitemindex;
byte rendermarker;
} GLDrawItem;
typedef struct
{
GLWall *walls;
int num_walls;
int max_walls;
GLFlat *flats;
int num_flats;
int max_flats;
GLSprite *sprites;
int num_sprites;
int max_sprites;
GLDrawItem *drawitems;
int num_drawitems;
int max_drawitems;
} GLDrawInfo;
extern GLDrawInfo gld_drawinfo;
typedef struct
{
GLfloat x;
GLfloat y;
GLfloat z;
} GLVertex;
typedef struct
{
GLfloat u;
GLfloat v;
} GLTexcoord;
/* GLLoopDef is the struct for one loop. A loop is a list of vertexes
* for triangles, which is calculated by the gluTesselator in gld_PrecalculateSector
* and in gld_PreprocessCarvedFlat
*/
typedef struct
{
GLenum mode; // GL_TRIANGLES, GL_TRIANGLE_STRIP or GL_TRIANGLE_FAN
int vertexcount; // number of vertexes in this loop
int vertexindex; // index into vertex list
} GLLoopDef;
// GLSector is the struct for a sector with a list of loops.
typedef struct
{
int loopcount; // number of loops for this sector
GLLoopDef *loops; // the loops itself
} GLSector;
extern GLSector *sectorloops;
typedef struct drawVert_s { // JDC
float xyz[3]; // TODO: adjust MAP_SCALE, make shorts
float st[2]; // TODO: set texture matrix, make shorts
unsigned char rgba[4];
} drawVert_t;
#define MAX_DRAW_VERTS 0x10000
extern drawVert_t drawVerts[MAX_DRAW_VERTS];
extern int numDrawVerts;
//--------------------------------------
extern int gld_max_texturesize;
extern char *gl_tex_format_string;
extern int gl_tex_format;
extern int gl_tex_filter;
extern int gl_mipmap_filter;
extern int gl_texture_filter_anisotropic;
extern int gl_paletted_texture;
extern int gl_shared_texture_palette;
extern boolean use_mipmapping;
extern int transparent_pal_index;
extern unsigned char gld_palmap[256];
extern GLTexture *last_gltexture;
extern int last_cm;
//e6y: in some cases textures with a zero index (NO_TEXTURE) should be registered
GLTexture *gld_RegisterTexture(int texture_num, boolean mipmap, boolean force);
void gld_BindTexture(GLTexture *gltexture);
GLTexture *gld_RegisterPatch(int lump, int cm);
void gld_BindPatch(GLTexture *gltexture, int cm);
GLTexture *gld_RegisterFlat(int lump, boolean mipmap);
void gld_BindFlat(GLTexture *gltexture);
void gld_InitPalettedTextures(void);
int gld_GetTexDimension(int value);
void gld_SetTexturePalette(GLenum target);
void gld_Precache(void);
PFNGLCOLORTABLEEXTPROC gld_ColorTableEXT;
#endif // _GL_INTERN_H