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Source release for DOOM Classic for iOS version 2.1
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@@ -377,7 +377,7 @@ void gld_Init(int width, int height)
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glViewport(0, 0, SCREENWIDTH, SCREENHEIGHT);
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glClearColor(0.0f, 0.5f, 0.5f, 1.0f);
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClearDepth(1.0f);
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glGetIntegerv(GL_MAX_TEXTURE_SIZE,&gld_max_texturesize);
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