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Source release for DOOM Classic for iOS version 2.1
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code/prboom/.svn/text-base/p_inter.h.svn-base
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code/prboom/.svn/text-base/p_inter.h.svn-base
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/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Thing events, and dehacked specified numbers controlling them.
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*
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*-----------------------------------------------------------------------------*/
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#ifndef __P_INTER__
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#define __P_INTER__
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#include "d_player.h"
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#include "p_mobj.h"
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#ifdef __GNUG__
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#pragma interface
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#endif
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/* Ty 03/09/98 Moved to an int in p_inter.c for deh and externalization */
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#define MAXHEALTH maxhealth
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/* follow a player exlusively for 3 seconds */
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#define BASETHRESHOLD (100)
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boolean P_GivePower(player_t *, int);
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void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher);
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void P_DamageMobj(mobj_t *target,mobj_t *inflictor,mobj_t *source,int damage);
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/* killough 5/2/98: moved from d_deh.c, g_game.c, m_misc.c, others: */
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extern int god_health; /* Ty 03/09/98 - deh support, see also p_inter.c */
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extern int idfa_armor;
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extern int idfa_armor_class;
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extern int idkfa_armor;
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extern int idkfa_armor_class; /* Ty - end */
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/* Ty 03/13/98 - externalized initial settings for respawned player */
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extern int initial_health;
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extern int initial_bullets;
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extern int maxhealth;
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extern int max_armor;
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extern int green_armor_class;
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extern int blue_armor_class;
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extern int max_soul;
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extern int soul_health;
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extern int mega_health;
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extern int bfgcells;
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extern int monsters_infight; // e6y: Dehacked support - monsters infight
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extern int maxammo[], clipammo[];
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#endif
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