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Source release for DOOM Classic for iOS version 2.1
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code/prboom/.svn/text-base/doomstat.c.svn-base
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code/prboom/.svn/text-base/doomstat.c.svn-base
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/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Put all global state variables here.
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*
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*-----------------------------------------------------------------------------
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*/
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#ifdef __GNUG__
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#pragma implementation "doomstat.h"
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#endif
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#include "doomstat.h"
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// Game Mode - identify IWAD as shareware, retail etc.
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GameMode_t gamemode = indetermined;
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GameMission_t gamemission = doom;
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// Language.
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Language_t language = english;
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// Set if homebrew PWAD stuff has been added.
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boolean modifiedgame;
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//-----------------------------------------------------------------------------
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// CPhipps - compatibility vars
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complevel_t compatibility_level, default_compatibility_level;
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int comp[COMP_TOTAL], default_comp[COMP_TOTAL]; // killough 10/98
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// v1.1-like pitched sounds
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int pitched_sounds; // killough
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int default_translucency; // config file says // phares
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boolean general_translucency; // true if translucency is ok // phares
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int demo_insurance, default_demo_insurance; // killough 1/16/98
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int allow_pushers = 1; // MT_PUSH Things // phares 3/10/98
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int default_allow_pushers; // killough 3/1/98: make local to each game
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int variable_friction = 1; // ice & mud // phares 3/10/98
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int default_variable_friction; // killough 3/1/98: make local to each game
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int weapon_recoil; // weapon recoil // phares
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int default_weapon_recoil; // killough 3/1/98: make local to each game
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int player_bobbing; // whether player bobs or not // phares 2/25/98
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int default_player_bobbing; // killough 3/1/98: make local to each game
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int monsters_remember; // killough 3/1/98
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int default_monsters_remember;
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int monster_infighting=1; // killough 7/19/98: monster<=>monster attacks
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int default_monster_infighting=1;
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int monster_friction=1; // killough 10/98: monsters affected by friction
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int default_monster_friction=1;
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#ifdef DOGS
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int dogs, default_dogs; // killough 7/19/98: Marine's best friend :)
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int dog_jumping, default_dog_jumping; // killough 10/98
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#endif
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// killough 8/8/98: distance friends tend to move towards players
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int distfriend = 128, default_distfriend = 128;
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// killough 9/8/98: whether monsters are allowed to strafe or retreat
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int monster_backing, default_monster_backing;
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// killough 9/9/98: whether monsters are able to avoid hazards (e.g. crushers)
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int monster_avoid_hazards, default_monster_avoid_hazards;
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// killough 9/9/98: whether monsters help friends
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int help_friends, default_help_friends;
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int flashing_hom; // killough 10/98
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int doom_weapon_toggles; // killough 10/98
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int monkeys, default_monkeys;
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