mirror of
https://github.com/id-Software/DOOM-iOS.git
synced 2026-03-20 00:49:34 +01:00
Source release for DOOM Classic for iOS version 2.1
This commit is contained in:
356
code/iphone/MapMenuView.m
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356
code/iphone/MapMenuView.m
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/*
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=======================================================================================
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Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company. All Right Reserved.
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This file is part of the DOOM Classic iOS v2.1 GPL Source Code.
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=======================================================================================
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*/
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#import "MapMenuView.h"
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#import "doomAppDelegate.h"
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@implementation MapMenuView
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- (void) initialize{
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[self resetDifficulty ];
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[mapScroller1 setContentSize:CGSizeMake(
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mapScroller1.bounds.size.width,
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CGRectGetMaxY(lastElement1.frame)
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)];
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[mapScroller2 setContentSize:CGSizeMake(
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mapScroller2.bounds.size.width,
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CGRectGetMaxY(lastElement2.frame)
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)];
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[mapScroller3 setContentSize:CGSizeMake(
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mapScroller3.bounds.size.width,
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CGRectGetMaxY(lastElement3.frame)
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)];
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[mapScroller4 setContentSize:CGSizeMake(
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mapScroller4.bounds.size.width,
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CGRectGetMaxY(lastElement4.frame)
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)];
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[ playButton setEnabled: NO ];
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[ playLabel setEnabled: NO ];
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selectedMap = nil;
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episodeSelected = -1;
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mapSelected = -1;
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}
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- (void)awakeFromNib {
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[self initialize];
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}
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- (id) initWithCoder:(NSCoder *)aCoder{
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if(self = [super initWithCoder:aCoder] ) {
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[self initialize];
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}
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return self;
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}
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- (id) initWithFrame:(CGRect)rect{
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if(self = [super initWithFrame:rect] ) {
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[self initialize];
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}
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return self;
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}
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- (void) resetDifficulty {
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easySelection.hidden = NO;
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easySelectionLabel.hidden = NO;
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mediumSelection.hidden = YES;
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mediumSelectionLabel.hidden = YES;
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hardSelection.hidden = YES;
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hardSelectionLabel.hidden = YES;
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NightmareSelection.hidden = YES;
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nightmareSelectionLabel.hidden = YES;
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}
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- (void) setEpisode: (int) episode {
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mapScroller1.alpha = 0.0f;
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mapScroller2.alpha = 0.0f;
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mapScroller3.alpha = 0.0f;
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mapScroller4.alpha = 0.0f;
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switch( episode ) {
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case 0:
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selectedScroller = mapScroller1;
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break;
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case 1:
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selectedScroller = mapScroller2;
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break;
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case 2:
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selectedScroller = mapScroller3;
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break;
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case 3:
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selectedScroller = mapScroller4;
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break;
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};
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selectedScroller.alpha = 1.0f;
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}
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-(IBAction) BackPressed {
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// Go Back to MainMenu.
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[gAppDelegate NewGame ];
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Sound_StartLocalSound( "iphone/controller_down_01_SILENCE.wav" );
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}
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- (int) getSkill {
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if( easySelection.hidden == NO ) {
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return 0;
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} else if( mediumSelection.hidden == NO ) {
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return 1;
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} else if( hardSelection.hidden == NO ) {
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return 2;
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} else if( NightmareSelection.hidden == NO ) {
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return 3;
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}
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return 0;
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}
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-(IBAction) UpMission {
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CGFloat xOffset = selectedScroller.contentOffset.x;
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CGFloat yOffset = selectedScroller.contentOffset.y;
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if (selectedScroller.contentOffset.y > 10 )
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{
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[selectedScroller setContentOffset:CGPointMake(xOffset, yOffset - 50 ) animated:YES];
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}
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}
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-(IBAction) DownMission {
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CGFloat xOffset = selectedScroller.contentOffset.x;
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CGFloat yOffset = selectedScroller.contentOffset.y;
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if (selectedScroller.contentOffset.y < 300 )
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{
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[selectedScroller setContentOffset:CGPointMake(xOffset, yOffset + 50 ) animated:YES];
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}
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}
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-(IBAction) Play {
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int skillLevel = [self getSkill];
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[gAppDelegate playMap: 0: episodeSelected: mapSelected: skillLevel ];
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}
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- (void) playMap: (int) dataset: (int) episode: (int) map {
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[ playButton setEnabled: YES ];
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[ playLabel setEnabled: YES ];
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if( selectedMap != nil ) {
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[ selectedMap setEnabled: YES ];
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}
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episodeSelected = episode;
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mapSelected = map;
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int mapTag = episode * 10 + ( map - 1 );
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selectedMap = (UIFontButton *)[ self viewWithTag: mapTag ];
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[selectedMap setEnabled: NO];
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Sound_StartLocalSound( "iphone/controller_down_01_SILENCE.wav" );
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}
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// Difficulty Setting
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-(IBAction) EasyPressed {
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[self resetDifficulty];
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Sound_StartLocalSound( "iphone/controller_down_01_SILENCE.wav" );
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}
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-(IBAction) MediumPressed {
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easySelection.hidden = YES;
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mediumSelection.hidden = NO;
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hardSelection.hidden = YES;
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NightmareSelection.hidden = YES;
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easySelectionLabel.hidden = YES;
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mediumSelectionLabel.hidden = NO;
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hardSelectionLabel.hidden = YES;
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nightmareSelectionLabel.hidden = YES;
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Sound_StartLocalSound( "iphone/controller_down_01_SILENCE.wav" );
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}
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-(IBAction) HardPressed {
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easySelection.hidden = YES;
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mediumSelection.hidden = YES;
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hardSelection.hidden = NO;
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NightmareSelection.hidden = YES;
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easySelectionLabel.hidden = YES;
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mediumSelectionLabel.hidden = YES;
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hardSelectionLabel.hidden = NO;
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nightmareSelectionLabel.hidden = YES;
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Sound_StartLocalSound( "iphone/controller_down_01_SILENCE.wav" );
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}
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-(IBAction) NightmarePressed{
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easySelection.hidden = YES;
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mediumSelection.hidden = YES;
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hardSelection.hidden = YES;
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NightmareSelection.hidden = NO;
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easySelectionLabel.hidden = YES;
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mediumSelectionLabel.hidden = YES;
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hardSelectionLabel.hidden = YES;
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nightmareSelectionLabel.hidden = NO;
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Sound_StartLocalSound( "iphone/controller_down_01_SILENCE.wav" );
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}
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// DOOM EPISODES
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-(IBAction) E1M1 {
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[ self playMap: 0: 1: 1 ];
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}
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-(IBAction) E1M2{
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[ self playMap: 0: 1: 2 ];
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}
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-(IBAction) E1M3{
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[ self playMap: 0: 1: 3 ];
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}
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-(IBAction) E1M4{
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[ self playMap: 0: 1: 4 ];
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}
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-(IBAction) E1M5{
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[ self playMap: 0: 1: 5 ];
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}
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-(IBAction) E1M6{
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[ self playMap: 0: 1: 6 ];
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}
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-(IBAction) E1M7{
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[ self playMap: 0: 1: 7 ];
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}
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-(IBAction) E1M8{
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[ self playMap: 0: 1: 8 ];
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}
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-(IBAction) E1M9{
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[ self playMap: 0: 1: 9 ];
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}
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-(IBAction) E2M1{
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[ self playMap: 0: 2: 1 ];
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}
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-(IBAction) E2M2{
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[ self playMap: 0: 2: 2 ];
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}
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-(IBAction) E2M3{
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[ self playMap: 0: 2: 3 ];
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}
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-(IBAction) E2M4{
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[ self playMap: 0: 2: 4 ];
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}
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-(IBAction) E2M5{
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[ self playMap: 0: 2: 5 ];
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}
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-(IBAction) E2M6{
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[ self playMap: 0: 2: 6 ];
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}
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-(IBAction) E2M7{
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[ self playMap: 0: 2: 7 ];
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}
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-(IBAction) E2M8{
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[ self playMap: 0: 2: 8 ];
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}
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-(IBAction) E2M9{
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[ self playMap: 0: 2: 9 ];
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}
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-(IBAction) E3M1{
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[ self playMap: 0: 3: 1 ];
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}
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-(IBAction) E3M2{
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[ self playMap: 0: 3: 2 ];
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}
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-(IBAction) E3M3{
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[ self playMap: 0: 3: 3 ];
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}
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-(IBAction) E3M4{
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[ self playMap: 0: 3: 4 ];
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}
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-(IBAction) E3M5{
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[ self playMap: 0: 3: 5 ];
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}
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-(IBAction) E3M6{
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[ self playMap: 0: 3: 6 ];
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}
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-(IBAction) E3M7 {
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[ self playMap: 0: 3: 7 ];
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}
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-(IBAction) E3M8{
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[ self playMap: 0: 3: 8 ];
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}
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-(IBAction) E3M9{
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[ self playMap: 0: 3: 9 ];
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}
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-(IBAction) E4M1{
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[ self playMap: 0: 4: 1 ];
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}
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-(IBAction) E4M2{
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[ self playMap: 0: 4: 2 ];
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}
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-(IBAction) E4M3{
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[ self playMap: 0: 4: 3 ];
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}
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-(IBAction) E4M4{
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[ self playMap: 0: 4: 4 ];
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}
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-(IBAction) E4M5{
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[ self playMap: 0: 4: 5 ];
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}
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-(IBAction) E4M6{
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[ self playMap: 0: 4: 6 ];
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}
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-(IBAction) E4M7{
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[ self playMap: 0: 4: 7 ];
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}
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-(IBAction) E4M8{
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[ self playMap: 0: 4: 8 ];
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}
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-(IBAction) E4M9{
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[ self playMap: 0: 4: 9 ];
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}
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@end
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