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Source release for DOOM Classic for iOS version 2.1
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@@ -1,5 +1,5 @@
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/*
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Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company.
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Copyright (C) 2009 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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@@ -33,16 +33,16 @@ Note that setting the view non-opaque will only work if the EAGL surface has an
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@public
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UITextField *textField;
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GLuint mViewRenderbuffer;
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GLuint mViewFramebuffer;
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GLuint mDepthRenderbuffer;
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@private
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/* The pixel dimensions of the backbuffer */
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GLint backingWidth;
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GLint backingHeight;
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/* OpenGL names for the renderbuffer and framebuffers used to render to this view */
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GLuint viewRenderbuffer, viewFramebuffer;
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/* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
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GLuint depthRenderbuffer;
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}
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@end
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