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Source release for DOOM Classic for iOS version 2.1
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code/iphone/.svn/text-base/gles_glue.h.svn-base
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code/iphone/.svn/text-base/gles_glue.h.svn-base
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#ifndef __GLES_GLUE_H__
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#define __GLES_GLUE_H__
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#define GL_QUADS 888
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void GLCheckError( const char *message );
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void glBegin( GLenum prim );
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void glVertex3f( float x, float y, float z );
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void glVertex2i( GLint x, GLint y );
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void glColor4ub( GLubyte r, GLubyte g, GLubyte b, GLubyte a );
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void glColor4ubv( GLubyte *rgba );
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void glColor3f( GLfloat r, GLfloat g, GLfloat b );
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void glColor4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a );
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void glColor4fv( GLfloat *rgba );
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void glTexCoord2i( GLint s, GLint t );
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void glTexCoord2f( GLfloat s, GLfloat t );
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void glEnd();
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#endif
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